Completely mistaken - at the beginning of every LFR mod is an entire section suggesting that you change the difficulty of the module to match your players (higher or lower). If they're steamrolling, increase away.
No, I'm not "completely mistaken". I've actually read that section, which it appears that you have not. At most, you can add a single creature or group of minions to make the encounter more difficult. (You can also be a giant jackass and rule against the players on anything that is even slightly ambigious, or try to enforce your own "house rules" in a LFR mod but I don't do that.)
As for the rest of your post. I was responding to the original poster, not you. I wasn't asking for (and did not want) your input. You telling that I'm wrong is not "meaningful evidence" as you call it. I've run and played dozens and dozens of modules since LFR came out, both before and after PHB2/Martial Powers. I have a dozen characters ranging from lvl 2 to (several at) lvl 9. I have a large basis of experience upon which my opinion has been formed (limited to the heroic tier, since the LFR campaign hasn't put out Paragon lvl modules yet).
Admin here. This post is a nifty example of how to get yourself suspended for rudeness. Think of it as an object lesson, and please avoid it in the future. ~ PCat
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