wildstarsreach
First Post
Below is my current character. It is a respectable character and does produce good results. It is not broken by far. However in one combat against Rat swams, She was invaluable because of shocking grasp and arcane channeling.
A Fighter/mage hybrid it is and will never be as good as some of the wonky builds that are possible. But it is a solid class
Now I am asking, is there a feat that would allow learning an additional spell that is outside of the duskblade spell list. I know of the feat in the complete arcane that allows additional spell knowledge but that would be within the allowed spell list.
Parlee Oakstream
Female human Duskblade 4
XP 6425
CG Medium humanoid (human)
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Init +6; Senses Listen -1, Spot -1
Languages Common, Draconic, Elven, Orcish
AC 18 (+4 Armor, +1 Shield, +2 Dex, +1 Nat Arm), touch 13, flat-footed 16
HP 29 (4 HD)
Fort +6, Ref +3, Will +3
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Speed 30 ft. (6 squares)
Melee MW Longsword +8 (1d8+3/19-20 x2)
Ranged MW composite longbow +7 (1d8+2/x3)
Base Atk +4; Grp +6
Atk Options Arcane Channeling
Combat Gear none
Duskblade Spells Known (CL 3rd, DC 12 + spell level)
1st (6/day) – Blade of Blood, Kelgore's Fire Bolt, Magic Weapon, Stand, Shocking Grasp
0th (6/day) – Acid Splash, Disrupt Undead, Ray of frost, Touch of Fatigue
Spell-Like Abilities (CL 4th)
5/day (total) – dancing lights, detect magic, flare, ghost sound, read magic
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Abilities Str 15, Dex 14, Con 14, Int 14, Wis 8, Cha 12
SQ Armored Mage (Light, Medium)
Action Points 7
Feats Weapon Focus Longsword, Improved Initiative, Combat Casting, Combat Expertise
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Skills (35 points, ACP -1) Climb (2/+4_3), Concentration (7/+9) (+13 def), Know Arcana (7/+9), Know Local (5/+7), Know Nobility/Royalty (3/+5), Ride (2/+4), Spellcraft (7/+11), Swim (2/+4_3)
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Possessions (66/133/200 – 56) combat gear (–) plus MW Chain Shirt, MW Buckler Shield, MW Longsword, MW Composite Longbow +2 Str, Bedroll, Backpack, 1 large sack and 2 small sacks, flint and steel, 1 water skin, a set of common robes, 1 pair of manacles, 1 pair of boots, 2 Daggers, Quiver w/20 Arrows, 103 PP, 177 GP, 3 SP, 6 CP, Pot Cr Lt wds, +1 Amulet of Nat Armor, Pot Bull’s Str, Cure Mod Wds
A Fighter/mage hybrid it is and will never be as good as some of the wonky builds that are possible. But it is a solid class
Now I am asking, is there a feat that would allow learning an additional spell that is outside of the duskblade spell list. I know of the feat in the complete arcane that allows additional spell knowledge but that would be within the allowed spell list.
Parlee Oakstream
Female human Duskblade 4
XP 6425
CG Medium humanoid (human)
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Init +6; Senses Listen -1, Spot -1
Languages Common, Draconic, Elven, Orcish
AC 18 (+4 Armor, +1 Shield, +2 Dex, +1 Nat Arm), touch 13, flat-footed 16
HP 29 (4 HD)
Fort +6, Ref +3, Will +3
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Speed 30 ft. (6 squares)
Melee MW Longsword +8 (1d8+3/19-20 x2)
Ranged MW composite longbow +7 (1d8+2/x3)
Base Atk +4; Grp +6
Atk Options Arcane Channeling
Combat Gear none
Duskblade Spells Known (CL 3rd, DC 12 + spell level)
1st (6/day) – Blade of Blood, Kelgore's Fire Bolt, Magic Weapon, Stand, Shocking Grasp
0th (6/day) – Acid Splash, Disrupt Undead, Ray of frost, Touch of Fatigue
Spell-Like Abilities (CL 4th)
5/day (total) – dancing lights, detect magic, flare, ghost sound, read magic
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Abilities Str 15, Dex 14, Con 14, Int 14, Wis 8, Cha 12
SQ Armored Mage (Light, Medium)
Action Points 7
Feats Weapon Focus Longsword, Improved Initiative, Combat Casting, Combat Expertise
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Skills (35 points, ACP -1) Climb (2/+4_3), Concentration (7/+9) (+13 def), Know Arcana (7/+9), Know Local (5/+7), Know Nobility/Royalty (3/+5), Ride (2/+4), Spellcraft (7/+11), Swim (2/+4_3)
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Possessions (66/133/200 – 56) combat gear (–) plus MW Chain Shirt, MW Buckler Shield, MW Longsword, MW Composite Longbow +2 Str, Bedroll, Backpack, 1 large sack and 2 small sacks, flint and steel, 1 water skin, a set of common robes, 1 pair of manacles, 1 pair of boots, 2 Daggers, Quiver w/20 Arrows, 103 PP, 177 GP, 3 SP, 6 CP, Pot Cr Lt wds, +1 Amulet of Nat Armor, Pot Bull’s Str, Cure Mod Wds