Blue
Ravenous Bugblatter Beast of Traal
This is why I like how games like 13th Age does it. A fighter with a two handed heavy/martial weapon does damage die X. It doesn't matter if it's a sword, an axe, a maul, or some exotic weapon. Your character won't be penalized for picking whatever weapon matches their fiction because some other weapon has better stats.
(And I mentioned fighter because not all classes do the same with the same weapons - a proficiency system that deals with both attack and damage. But the die is important as you roll more weapon dice, up to 10 at maximum level, instead of D&D's multiple attack sequence. So differences in weapons would really show.)
(And I mentioned fighter because not all classes do the same with the same weapons - a proficiency system that deals with both attack and damage. But the die is important as you roll more weapon dice, up to 10 at maximum level, instead of D&D's multiple attack sequence. So differences in weapons would really show.)