Phyrric Legacy - Shackled City IC Thread

The powerfully built man walks untill he is near the two brigands and drily orders:
"Sheathe your blades"

He's got a pair of curved weapons at his hips, but doesn't bother to unsheathe them, he just stares coldly at the two men.

OOC: Knowledge (Local) +4; Should either brigand close with him to attack, he'll try to trip him: Touch Attack +4, Strength check +3.
 
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OOC : Knowledge local +6. Init +5 just in case.

IC : Liracor ignores the thug's demand, instead mumbling a few short words, causing his weapon to glow with a soft light. Casting magic weapon on self.
 


Dowlee got there after the larger people, for obvious reasons, and ended up just behind Remen, to his left, and with her bow drawn. "You might want to listen to the big guy." Then, she notices the others, all helping out. "Uh, both of them."
 

The face-painted thugs turn their full attention now to the intruders who have interrupted their unsavory business.

[sblock=Liracor, Remen]Liracor and Remen recognize the face paint of the thugs as being affiliated with The Last Laugh, Cauldron's most notorious thieves' guild.[/sblock]

[sblock=Jon]Jon recognizes the emblem around the assault victim's neck as a holy symbol of St. Cuthbert.[/sblock]

Legildur said:
Flannad, licks his lips in the uncertainty of the situation. 'Why would he get involved?' Almost instinctively, the short bow is in his hands with an arrow nocked. Remaining in the shadows, he readies to fire it at one of the thugs should they try and assault the challenger.
Flannad holds steady, ready to make use of his bow when the seemingly inevitable violence breaks forth.


Question said:
Liracor ignores the thug's demand, instead mumbling a few short words, causing his weapon to glow with a soft light. Casting magic weapon on self.
Liracor's spell takes effect, enveloping his blade in a shimmering glow.

stonegod said:
I must defuse this quickly. Concentrating quickly, a soft hum audible to all around him, Jon tries to adjust the mind of the one holding the vicitim. Perhaps he would listen after all. [OCC: attraction on the holding one; he is attracted to Jon to listen to reason (hopefully)]
The thug turns his attention toward the elan, and seems as if he might be about to say something, when Remen advances, effectively ending the chance for peaceful negotiations.

Land Outcast said:
The powerfully built man walks until he is near the brigands and drily orders:
"Sheathe your blades"

He's got a pair of curved weapons at his hips, but doesn't bother to unsheathe them, he just stares coldly at the two men.

Whizbang Dustyboots said:
Arak steps forward, ready to attack.

"Drop your swords, now, or suffer the consequences."

Jdvn1 said:
Dowlee got there after the larger people, for obvious reasons, and ended up just behind Remen, to his left, and with her bow drawn. "You might want to listen to the big guy." Then, she notices the others, all helping out. "Uh, both of them."
Seeing themselves threatened, and with weapons drawn against them, the closest thug yells, "You were warned! Time to bleed!" With that, the three street thugs leap forward to attack!

COMBAT!

ROUND 1

INTITIATIVE ORDER:

1.Liracor
2.Jon
3.Flannad
4.Arak
5.Thugs
6.Dowlee
7.Remen
8.Victim

(Pre-Combat Notes: Jon's Inertial Armor and Liracor's Magic Weapon are both in effect. Jon's Attraction effect on the lead thug was succesful, but has been overshadowed by the outbreak of violence.)

Actions?

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OOC : An idea for a better map would be : http://www.irony.com/java/mmee . You can even setup grid numbers. Otherwise its a bit confusing which square we are moving to. For the record im moving to the square infront of thug #2.

IC : Liracor moves forward, diagonal to thug #2, and slashes at him with his glowing sword.
 

When the affected thug begans to move towards Jon, the elan opens his mouth to speak---but then violence broke out, and talk was ended.

Jon abhored violence. He wasn't a pacifist; however, violence endangered the frail bodies everyone had to drag their mind around in. And unfortunately, if one went, so did the other. In addition, the voices tended to get riled up during a fight.

The far-away look returned to Jon's features, and a different sound---a low, brass hum---filled the air between him at the the thugs. Pain was the only thought now.

[OOC: mind thrust on thug #1 (DC 15)]
 

Remen moves foward past the others to get at the nearest thug and try to hold him still; nothing new this night... But killing members of the Last Laugh isn't something which ensures your survival.

"Don't kill them!"

OOC: Touch Attack +4, Grapple +4
 


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