Pimp yer Story Hour here!

[color=4ADD22]The Smile of Chauntea[/color]
Low to Mid-level 3e D&D action, set in the Forgotten Realms, this story hour is written in the form of letters from a whiny Sembian adventuring mage to his sister: sarcastically self-serving description of the adventures of a displaced Cormyte paladin and the misfits who follow him.

From their vantage point, fighting behind them in the dim light of a half moon, Lord Alfred's braintrust of farmhands perceived Kord as having grabbed their liege-lord to assist in his death. So they attacked Kord, who calmly drew two blades and killed both brigand and farmhand - the only blood on his clothes belonged to his foes. One of the farmhands wisely decided that it would be prudent to flee from this elven threshing machine, but Kord does not believe in allowing an enemy to live, so he drew his bow and calmly shot the farmboy in the back, killing him instantly.

"So he did not stop when you called for his surrender?" I asked, trying to find some way to allow him to wrest himself from the situation. Kord was bewildered by the question and by our concern; the idea that anyone would object to killing this poor farmboy, merely because he had stopped posing an immediate threat, was beyond the elf's comprehension.

"Warning? Why would I give a warning?" he replied.

Unfortunately, the campaign's been on hold for awhile, but if I cajol the GM enough...

Scott Bennie
 
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Pogre's New Story Hour With mini Pics
Fun D&D with pictures of well-painted miniatures and terrain.

Wulf Ratbane said:
Gerhardt gets my vote for "Best Wulf Ratbane Impression Evar."

What more do you need to know? Read the struggles of an anti-hero trying to remain pragmatic in the company of do-gooders and elves.

Pogre's New Story Hour
 

“Who are you people?!?” the harried clerk finally bursts out in exasperation.

Anvil the Just is brought up short, as though the answer should be self-evident.

“We are the Hand and Might of Kettenek,” he replies.

This announcement is greeted with resounding silence. Behind Anvil, one of his companions coughs discreetly.

“Well, I am.”

A priest of Justice. An elf on a mission. A sorceress coming of age. A farm-boy with a big sword. And one ferret, intent on world domination.

Welcome to the Halmae.
 

Out of the Frying Pan

Ostensibly hired to help a small kingdom slay a dangerous dragon, our heroes discover a infernal plot for. . . what?

Set in Aquerra, using house rules and setting elements to have a gritty and moderate magic feel.

Here the party is fleeing the "Honeycombe", a system of tunnels overrun by quaggoths.

From Book II: Catching the Spark (Part I)

Before them the riverbed broadened, and sunk down into a wide depression filled with drying muck which was at the foot of a black stone cliff forty feet high that must have once been a waterfall. The cliff was flanked on either side by tall groupings of volcanic rock that created natural pylons that could be climbed.

They moved single file along the muddy bank to the left of the cliff, and Ratchis, taking the rope, went up first. The climbing was not too bad, though in places the stones leaned way over making getting over on top of them hard, but gave stable footing once upon them.

Ratchis was about three-fourths of the way up when the others spotted movement above him. A quaggoth hooted in the shadows above as he dropped a heavy stone on the half-orc’s head. Blood poured from his scalp, as he struggled to maintain his footing and, pulling a dagger from his boot, tossed it straight up. The quaggoths tried to knock it away, but the blade pierced its hand and it hooted again, more loudly and more angrily.

Tirhas had her bow out and an arrow nocked even as the stone was still falling. However, the arrow arced low and struck Ratchis in the small of the back.

Ratchis roared in anger.

Jana passed the dagger with the light spell to Kazrack, who despite needing to use his off hand tossed it up to the cliff to light up the shadowed foe. It was now illuminated, ad so they were able to clearly see it this time as he lifted another rock and dropped it on Ratchis’ head again.

The half-orc raised his hands above his big head to block the stone, but its weight and speed struck him hard and Ratchis tumbled backward, landing on the hard bank below and them rolled down into the muck.

Jeremy fired his crossbow, striking the hairy thing in the shoulder and this time it cupped its hands around its mouth and gave a long series of loud hoots. Martin scrambled to load his crossbow, snapped into action by seeing Jeremy fire. Tirhas continued firing arrows, but they continued to miss their mark.

Kazrack also struggled to load his crossbow, but the pain of his broken arm worked against him.

Jana spoke an arcane word, and the quaggoths hands went to its eyes.

The creature stumbled backward out of sight, as Kazrack ran down to Ratchis.

“He is bleeding to death!” the dwarf cried, as Jana cast light again, this time on her club. She then went down and bound Ratchis’ head wound.

“What do we do now?” Kazrack asked. “Between Ratchis’ unconscious form and my broken arm, getting us all up there and out of here is going to be much harder.”

“We have no choice,” Jeremy said, with unusual decisiveness. The Neergaardian grabbed the rope and placed a dagger in his teeth and began to climb up, as Tirhas nocked an arrow and kept it aimed at the top. In the distance, behind them they heard the echoed hooting of quaggoths seeming to answer the call of the one that had just fled.

“We have to hurry,” said Tirhas.

Kazrack, Martin and Jana pulled Ratchis out of the muck and back up the bank.


The beginning of Book One (Gathering Wood) can be found by clicking here.

However, if you want to jump right in click then go to the most recent thread The Fearless Manticore Killers and the Necropolis of DOOM! Which includes a bit on the characters to catch you up some.
 
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Tales of the Bray Keaven Traveller T20 Story Hour

This story hour is compiled from a Traveller T20 play-by-Email campaign that started a little over one year ago, and is still going strong.​

The story hour posts consist primarily of the players' original game posts. I'm serving as editor, and making minor changes for grammar, spelling, and clarity. Currently, the crew of the Far Trader Bray Keaven is making preparations to take part in a relief effort to a star system suffering an outbreak of an unknown killer plague.​

The original Referee was Paul Smith. Ron Vutpakdi took over as Ref three months into the game. Several of the characters have been run by more than one player as participants have come and gone, depending upon the demands of Real Life.

What others are saying about the story hour:

From Morte:

*big happy smile*

I'm a lurker in the PBEM version of this. It's great to see how it started. I'm looking forward to the rest.

From Eyas:

Nice work. I look forward to reading more.

The link to the story hour is in my signature.​
 
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EricNoah said:
Do you have a Story Hour going? If so, here's your chance to alert the masses and strut your stuff. Include...

pimp.gif


Story Hour Name : the title changes from time to time, currently it is called Banewarrens d20 $17.95



A link to said Story Hour: Banewarrens d20

an executive summary (one sentence -- include game/system if desired, genre, mood, topic, etc.): A players journal from a Mistledale Forgettable Realms D&D campaign begun in tur...3ed and progressed to 3.11ed for Workgroups. The campaign varies between intense roleplay to light hearted banter. Many of the players and the DM have posted to the story hour.


a quoted snippet of what you think is the best/most intriguing part of the story hour: Bernedette entered the tavern

“Oh, Bartol,” she called. “Aren’t you going to keep me warm tonight? It is my birthday.”
 
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OK, I'm officially pimping my Werewolf the Apocalypse Story Hour: Warriors of the World. It's still in the beginning stages(and based loosely on a game I played in in high school), but it's (hopefully) gonna be very cool.
 

The Selgaunt Campaign

I started a Story Hour thread just moments ago. :)

It's called the Selgaunt Campaign: Harpers Undercover in Sembia, and it revolves around a party of seven new recruits dispatched to the city of Selgaunt. Apart from being set in a modified version of the Forgotten Realms, there are four things that set this game apart:

- Travel to many different locales, often by interesting means
- A sizable city-based component
- A free-flowing mix of intrigue, combat, social situations, and dungeon crawling
- A dynamic environment that responds to PC interests, rather than an overarching story that starts on day one

Here's the direct link: http://www.enworld.org/forums/showthread.php?t=68745. There's also a website for this campaign, which offers character and setting info, story hours with photos and artwork, house rules and more: http://3d6.org/.

We only play once a month, so Story Hour posts will be regular but somewhat far apart -- but also nice and long. :D
 

Metamorphosis - From Dretch to Demon Lord

http://www.enworld.org/forums/showthread.php?t=53842&page=1&pp=25

Well just like the title says, my story hour documents the tranition of a mortal mage who upon his death undertakes a bizarre journey through the ranks of demonkind to the ultimate pinacle of evil, a Demon Lord.

Here's what the readers are saying.

arbados - Hey Blackdirge I have never checked out the story hour before and decided to just take a look. I started to read this post and said "WOW"!

SpuneDagr - Blackdirge, this is great! I don't spend much time here in Story Hour, but this is keeping me on the edge of my seat! Please give us more soon!

Slaadmaster - BRILLIANT!

sithramir - Amazing writing... Not only is the story great and the characters very in depth, but the style is amazing.


A small sample.

The massive double doors swung open soundlessly to admit the terrible scaly form of Hedrenatherax, Pyrak’s balor major domo. The huge demon stalked directly up to the throne, his arms cradling a small, limp humanoid whose arms and legs dangled listlessly from the demon’s iron clasp.

Pyrak eyes narrowed from above his massive folded wings at his second in command as he stood at the base of the steps and waited for his lord to address him. Pyrak made him wait for nearly five minutes, noting with pleasure how the balor’s gaze unerringly found the shattered body of Kugrot whose bloated corpse was emitting an over powering stench and a widening pool of thickening black slime.

Finally growing bored with waiting Pyrak unfolded his wings revealing Fiendbleeder once again in its customary place across the demon lord’s knees, in easy reach.

“Well Hedrenatherax, I hope you have not disturbed me needlessly, I am in a foul mood.” Pyrak punctuated his statement with an unmistakable glance at what remained of Kugrot.

“So it would seem, my lord. But I have brought you something I believe you will find interesting.” Hedrenatherax said slowly, choosing his words carefully and keeping his tone flat and unchallenging.

“What? That little faithless maggot you’ve got there?” Pyrak said uninterestedly. “Take it to the night hags, I have no use of it.”

“If I may lord, this one is different…and dangerous.”

“Dangerous? Hah!” Pyrak snorted mockingly. “The faithless are mindless drones, fit only for consumption or the spawning pits. How could one possibly be dangerous?”

“They are dangerous when they have retained the memories and power they wielded in life, just as this one has.” Hedrenatherax countered simply.

Pyrak regarded his balor servant skeptically noting for the first time that the two vrocks he had sent with Hedrenatherax on his foray to the Fugue Plane were conspicuously absent.

“Where are Drezekar and Yaguvak?” Pyrak hissed his voice stained with venom and suspicion. The demon lord’s right claw tightened reflexively on the hilt of Fiendbleeder.

Hedrenatherax did not falter in the face of his master and stood his ground. “Slain, by this faithless here. I swear it my lord.” A partial truth that Hedrenatherax desperately hoped Pyrak would believe. “If you would allow me to explain I think you will find my tale very interesting.”
 
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Rokugan meets Forgotten Realms!

Still going strong after 21 months. Currently in fast forward mode as I catch the Storyhour up to the game. Samurai love. Honorable duels. Dishonorable ambushes. Courtly intrigue. All the things that are good in life.
 
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