The story of a family is always a story of complicity. It’s about not being able to choose the secrets you’ve been let in on.
-Charles Manson, probably.
-Charles Manson, probably.
You know what we need? AI powered glasses. So we can be plugged in at all times, and not just look like a bunch of idiots with a twisted neck staring at our phones.
AI powered glasses? HA!
Between vanity and my hatred of having anything on my face, I'd rather walk into walls than wear any glasses.
And I have the bruised face to prove it.
I look for situations in adventures that are going to cause these kinds of moral quandaries and remove them. They're just not an area of games that I think either I or the group I'm with want to deal with. Like, the classic example is Keep on the Borderlands and the orc camp with the kids - the scenario is setting up a potential problem that I don't think I want to engage with. Easy to remove.I have thought of starting a thread called
"Do you punish your players for in game actions?"
Like say they killed an unarmed enemy or something along those lines, do you punish them by going into detail what they do or something to the effect of "I don't like what you did, so i'm doing this"
but then i realized it would end in being locked or something
Snarf only goes out in the sun to check if it's over the yardarm.Vanity but you do not prevent wrinkles from squinting at the sun?!
Snarf only goes out in the sun to check if it's over the yardarm.
...not, you know, that he limits his drinking time by it, but just for reference for resolving bar bets and such.
I mean, how else does one know when its time to switch from Champaign to gin?