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After managing to avoid it for 15 years in the hobby, I'm having to try to find strangers to play with. It turns out the LFG experience is pretty miserable.
I just did a game at my local game store, and while I probably don't vote the same as one of the people I played with, and the DM probably failed to underline an important/vital clue, it was a pretty good experience for me.

I would keep trying, maybe looking for games in different places, virtual or otherwise.
 
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I just did a game at my local game store, and while I probably don't vote the same as one of the people I played with, and the DM probably failed to underline an important vital clue, it was a pretty good experience for me.

I would keep trying, maybe looking for games in different places, virtual or otherwise.
I'm almost at the point of going to a fairly local geek bar, though I don't drink, to see if there are any regular games. It doesn't hurt that one of my favourite local model/actresses tends bar there, either.
 

Tomato is a fruit.
While botanically true, not really relevant when discussing food in everyday language. If I ordered a fruit salad and got a bowl of avocado, peppers, tomato, and zucchini I'm probably not going back to that restaurant. Cue up that 'difference between Int and Wis' meme.

I just did a game at my local game store, and while I probably don't vote the same as one of the people I played with, and the DM probably failed to underline an important vital clue, it was a pretty good experience for me.

I would keep trying, maybe looking for games in different places, virtual or otherwise.
I plan to keep on keepin' on, but because I'm not trying to play DnD I'm much more limited in terms of places to look and people to play with. Between the people who want players to fill out applications-I think the last one I did was about 25 questions-and the people who say they want the group to make characters together but also want you to pitch a fleshed out character concept, it's just got me a little grumpy today.
 


Between the people who want players to fill out applications-I think the last one I did was about 25 questions-and the people who say they want the group to make characters together but also want you to pitch a fleshed out character concept, it's just got me a little grumpy today.
I get it. But you need someway of making sure people are at least roughly on the same page. I've made pitches before where I thought I was crystal clear about the type of game I was going to run and still had people who were absolutely not a good fit or outright didn't want that kind of game.
 

Game stores, many which are now "gaming centers" can be ok. I have been teaching kids at the library which is getting sort of blah. My regular group isn't meeting as much lately either. Probably more I could be doing, but I don't feel like it.
 

There are times when I crave novelty. Been gaming with my friends for God 35-40 years (40 in one case…we were wee lads back then).

But I will say I love the ease with which we just get along.

Someone has “loose” campaign world, curated only to a point. Then playees
Make a character…varying amount of backstory…maybe creates a patron for the warlock with some framework.

Heads up if there are intolerant LG sorts…rarely ever evil in past 25 years. Show up, describe character, play.

The fun for such a “settled player” and group of going to cons/stores is variety. And if it sucks, have a laugh and cut it loose.

On the other hand the unknown and creative weirdnes of randos is invigorating sometimes. Several of my interests and gaming passions came about because of our first gen con in Milwaukee as high school kids.

I love gaming…and like some gamers…some
 

I get it. But you need someway of making sure people are at least roughly on the same page. I've made pitches before where I thought I was crystal clear about the type of game I was going to run and still had people who were absolutely not a good fit or outright didn't want that kind of game.
This actually really helped me, because "I'm not going to actively ruin your game" is something so fundamental to the social contract of RPGs I hadn't considered needing to make it clear.
 

I get it. But you need someway of making sure people are at least roughly on the same page. I've made pitches before where I thought I was crystal clear about the type of game I was going to run and still had people who were absolutely not a good fit or outright didn't want that kind of game.
A one-shot test game is probably more effective than even the best questionnaire, although that slows things down.
 

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