Pineapple Express: Someone Is Wrong on the Internet?

Ryujin

Legend
I was at my LGS this weekend to play M:TG and there were some 2024 PHBs in stock, so I thumbed through them. They feel much thicker than the previous book, and I really like a lot of the art.
I still remember when the 1e PHB came out and, as the DMG wasn't released until months later, we really had no idea how to play. We still tried.

"Hey, my Ranger made the roll for Psionics!"

"How the hell do we use them?"
 

log in or register to remove this ad




dragoner

KosmicRPG.com
I still remember when the 1e PHB came out and, as the DMG wasn't released until months later, we really had no idea how to play. We still tried.

"Hey, my Ranger made the roll for Psionics!"

"How the hell do we use them?"

I had Holmes too, and used the phb for the expanded experience tables, the dmg never really helped, we tried using stuff from it, though in the end just retreated back to Holmes. It is a great book, though looking at it now, it is dated, the organization terrible.

Exactly. Enough people have a zero tolerance policy for even mild criticism that any at all will utterly derail whatever conversation is trying to happen. Makes for a boring echo chamber, but the alternative is worse.

I don't know, maybe they are looking for an ultra tight rules set which to me being old school I'd fix with a quick ruling. I know what I absolutely hate are rules discussion mid-game that break the flow. TBH 5e is still to me a game that is maybe too much, as I prefer something lighter.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
166d70dc5505e4a11d9c3780a5e76d07.jpg

zdziwienie-konsternacja.gif
 

Ryujin

Legend
I had Holmes too, and used the phb for the expanded experience tables, the dmg never really helped, we tried using stuff from it, though in the end just retreated back to Holmes. It is a great book, though looking at it now, it is dated, the organization terrible.

I don't know, maybe they are looking for an ultra tight rules set which to me being old school I'd fix with a quick ruling. I know what I absolutely hate are rules discussion mid-game that break the flow. TBH 5e is still to me a game that is maybe too much, as I prefer something lighter.
At my table the rule was, "I'll make a ruling now and we can look up the real rules between sessions." Didn't always work, but it helped.
 

overgeeked

B/X Known World
I don't know, maybe they are looking for an ultra tight rules set which to me being old school I'd fix with a quick ruling. I know what I absolutely hate are rules discussion mid-game that break the flow. TBH 5e is still to me a game that is maybe too much, as I prefer something lighter.
Same. At most, I’d much rather have some light system roughly in place and make rulings, or, better yet, something completely flexible like FKR or pure Arnesonian play.
 

overgeeked

B/X Known World
At my table the rule was, "I'll make a ruling now and we can look up the real rules between sessions." Didn't always work, but it helped.
Yeah. Most times we’d do that and find we liked our ruling better than the “correct,” official rule. And that quickly led to the realization that we could just make it all up and handle the design ourselves. Use the rules-light system of something like B/X when we absolutely had to, but otherwise wing it. So much more fun than worrying about what the designer wrote.
 

Snarf Zagyg

Notorious Liquefactionist
Supporter
I don't know, maybe they are looking for an ultra tight rules set which to me being old school I'd fix with a quick ruling. I know what I absolutely hate are rules discussion mid-game that break the flow. TBH 5e is still to me a game that is maybe too much, as I prefer something lighter.

Having engaged in the past in some of those conversations, I find that for the most part, the bringers of woe reject rules-lite systems out-of-hand. They would rather criticize them based on their understanding of what they think they are than spend a day trying it, when that actual play would answer their theoretical criticisms.

I think that rules lite systems are hard for people that are used to more crunchy systems to grasp without playing them. I think it is similar to what happened when I bought the Amber Diceless Roleplaying Game, and because I was so used to using dice I couldn't grasp what it was doing with the resolution system (as easy as it was!) until I finally just sat down and ran it.
 

Remove ads

Top