Same, mostly. We ran two of the adventures from Day One, and then one of my players decided he didn't like how your character could arbitrarily completely change. I tried explaining that it was a special thing with these adventures (where you start playing an Ord but likely will have a Moment of Crisis pretty soon, which sometimes just makes you cooler but in other cases changes you pretty radically if you transform at the same time) but he had already made up his mind.
In retrospect, I think T:E might have overdone the bleakness just a little bit, with both the Cyberpapacy, Pan-Pacifica, and Orrorsh, as well as parts of Tharkold, being really oppressive cosms.