CleverNickName
Limit Break Dancing (He/They)
Not a lot, but we've been known to run the occasional game.You guys play a lot of Savage Worlds?
Not a lot, but we've been known to run the occasional game.You guys play a lot of Savage Worlds?
I only asked because that's how raises (or whatever they're called) work in SW.Not a lot, but we've been known to run the occasional game.
The people who lived in the internet were often compared to those legendary experiment rats who kept hitting a button over and over to get a pellet. But at least the rats were getting a pellet, or the hope of a pellet, or the memory of a pellet. When we hit the button, all we were getting was to be more of a rat.
-Abraham Lincoln
There was another experiment in which rats were given a lever that would give them either food, or a drug like morphine. Without fail once the rats figured out the lever, they would take the drugs until they died.The people who lived in the internet were often compared to those legendary experiment rats who kept hitting a button over and over to get a pellet. But at least the rats were getting a pellet, or the hope of a pellet, or the memory of a pellet. When we hit the button, all we were getting was to be more of a rat.
-Abraham Lincoln
My recollection is that later experiments found that this was true specifically for rats which were isolated in individual cages, and that when tried in an environment where the rats had other activities and social interaction available, they preferred plain water to water with morphine, cocaine, or methamphetamine. So, yeah. Parallel to internet still pretty stronk.There was another experiment in which rats were given a lever that would give them either food, or a drug like morphine. Without fail once the rats figured out the lever, they would take the drugs until they died.
That is the internet.
This is something I'm going to try and start doing. In a previous session my players mentioned that I don't let them roll enough dice. I think it's a problem that has come from trying to solve another problem, mainly that I don't make them roll for simple things.Anyone else use skill checks to give hints and info to the players?
This happens at least once every battle in my home games.
Me: "The skeletons shamble closer toward you, and you notice they have runes carved into their bones. These runes begin to smolder with a dirty orange light. Doug, you have the initiative."
Doug: "Well that's creepy. Have we encountered this sort of creature before? This sounds familiar."
Me: (knowing they haven't) "Let's find out. Make an Intelligence (Religion) check."
Doug: (rolls) "Woot, 21!"
Me: (mentally calculating, 10 + the monster's CR = 13, that's a pass. I give them one free bit of info.) "You haven't seen this kind of skeleton before, but it's definitely an undead monster. You recognize the runes from some of your spell scrolls--you suspect these skeletons can use magic."
Doug: "Oh great."
Me: (doing more mental math. The check passed by 8, and 8 divided by 4 is 2.) "With a roll of 21, I can tell you two more things about it. What would you like to know?"
Doug: "Um, what spells can cast, and how many hit points does it have?"
Me: "The skeleton closest to you can cast several spells, but the one you immediately recognize is Magic Missile. It has 22 hit points."
I'm pretty sure this one was Michael Scott.The people who lived in the internet were often compared to those legendary experiment rats who kept hitting a button over and over to get a pellet. But at least the rats were getting a pellet, or the hope of a pellet, or the memory of a pellet. When we hit the button, all we were getting was to be more of a rat.
-Abraham Lincoln
The subtitles were the best part of that! I loved when he ordered a stick medium rare.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.