• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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I usually say, "dont knock it until you've rocked it" but ive learned some things in life I just accept I cant knock becasue im never gonna rock.
I mean, it's easy to pick on one of the worst examples but does that really carry over to something like Dragonsbane. Do people really dismiss other games and put them in the "Will Not Play" bucket, or do we put them in a "Maybe someday" bucket with the full knowledge that someday may never come?
 


Bold Strategy Cotton GIF by MOODMAN
 

And we didn't even get to wear mirrorshades and be fantastically cool! (Well, I'm 1 for 2, of course.)

Notionally, to say something like “Neuromancer” — and this is not me dissing “Neuromancer,” which I think is a wonderful book. But when people talk about it as this terrible warning, there’s a part of you — especially as a teenager, which to some degree or other, all science-fiction people are — you’re like, “Oh yeah, it’s a terrible warning that we’re all going to get to wear mirrorshades and be fantastically cool?” So something that purports to be negative and a warning [can actually be] a deeply desirable thing.
Every pair of prescription sunglasses I have owned save one have been mirrorshades.

For example:
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Into the Woods

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