• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Piratecat's Updated Story Hour! (update 4/03 and 4/06)

Status
Not open for further replies.
Piratecat said:
Agar normally has a custom spell that repels insects, but it got stripped off of him during Silissa's transport. In this particular case, Agar's player (Alomir) did a wonderful job roleplaying the phobia. I think I made him make a concentration check to cast the disintegrate spell, and he nailed it perfectly. He was really motivated.

The alienist class comes with built-in penalties for times when you're dealing with your phobia. I think I'd only assign additional penalties if the player wasn't having fun role-playing it. :)

Agar has a magic belt imbued with Agar’s Insect Bane (custom spell that repels tiny insects in a 1 ft. radius of Agar). Unfortunately, many of those insects were anything but tiny. And yes, I had a ball roleplaying this part. Pretty much all of Akin's Throat was fun for me, after Agar released hundreds of beetles into the surroudings. (Note that it was fun for me, not Agar!) At least those cute, tentacular flumphs are around to cheer him up.

Tough to say which was more fun, the beetles or the... umm... part we haven't gotten to yet :D
 

log in or register to remove this ad

Both Velendo and Tao scramble awkwardly to their feet. They’re in a small cavern, separated from a huge open area by a line of metal bars. The air is astonishingly hot and humid, and the muck at their feet smells like pure sewage. Around them, a dozen or so drooling corpses stand swaying slowly back and forth, moaning slightly to themselves.

“What the hell?” asks Tao, looking around. Her field of view is quite limited; the small cave that they’re locked in seems to be in a corner of the much larger cavern that stretches away into darkness, and some sort of a platform blocks most of her view. She bats away an investigating flumph with one hand as she turns to Velendo. “Where do you suppose we are?”

“How should I know?” asks the cleric irritably. He walks to the bars and rattles them slightly. Behind him, the zombies drool and sway. “Locked. Let’s try to get someone’s attention.”

Hmmm, thinks the half-elf. A city full of weird creatures and vile abominations who I am supposed to "Save." I know, I will do what Nolin does, put on some sort of show and then yell at them like Velendo. No, that won't work. The show part I mean, the yelling I can do. I know, I'll take the form of the truest gift the Goddess has ever given me and show all these people her beauty, power, and grace. And if that doesn't work, she smiles to herself, I can threaten them with the horn. Behind Velendo, Tao turns into a unicorn.

“Hey!” he shouts, and rattles the bars again. “Hey! We aren’t supposed to be in here!” From around a corner comes an orcs dressed in black robes. He stops in front of the bars, stares, and juts out his tusked jaw.

“Thugok! Ixil hoth, thrum kathlok!”

Velendo rolls his eyes and turns to Tao. “Tell me you speak orcish, or at least undercommon.” Tao shrugs.

“Hey, I just kill ‘em. I don’t speak to ‘em. That’s Nolin’s job.”

“Well, he isn’t here. Nice unicorn form, by the way.” Turning back to the bars, Velendo makes pantomimes with his arms as he speaks loudly and slowly. “We. Need. To. Get. Out.”

“Chuddik. Urth thraskool.” The orc, clearly annoyed, turns and trots away around the corner. A minute later he’s back with a bedraggled duergar in tow. The gray-skinned deep dwarf eyes Tao and Velendo suspiciously as he leans on a staff.

“Uchukla?” He tries again. “Thriss issilthalma? Belluq’uq quildeen? You understand this?” The last one is in heavily accented dwarvish, which both Tao and Velendo know how to speak.

“Yes! We’re in here by mistake. We need to be let out.”

The orc in dark robes jabbers at the duergar, who glares back at the two prisoners. “Kithlin says you’re not supposed to be in there. Kithlin says you are in his zombie pen. Are you stealing?”

Velendo sputters. “No, of course not! We were teleported in here in error. We just want to get out. You’ll notice that we haven’t hurt any of your zombies.”

The duergar also translates for the orc, who finishes counting the zombies before grunting back at him. “Kithlin says you lie. Says teleport doesn’t work. I wouldn’t know.” He gazes up through the bars. “You lying?”

Velendo turns his gaze to heaven and counts to three. “No. Not teleported, transported. Just let us out of here! What is this place?”

“You’re in Kithlin’s zombie pen. Best zombies you can buy. He sells them from here. People come here, to Akin’s Throat, to buy them. Good money. They make good servants.” Both the duergar and the orc look at Tao and Velendo speculatively, as if sizing them up for zombiehood or sale, but Velendo's obviously magical equipment – and the fact that in unicorn form, Tao has two feet of magically sharpened ivory protuding from her forehead – seem to deter them.

“Do you have any ghouls?” The duergar look shocked by this question. When he translates it for the orc, Kithlin very carefully and eloquently spits towards Velendo. Other than this, he doesn't bother to answer.

“Right, then. Where did these undead come from?”

The duergar doesn't even bother to translate. “The zombies come from dead slaves. Also from battles.”

“You have slaves?” The duergar stares at him as if he were an idiot, and again doesn’t bother to answer. He and the orc argue for a minute, and the orc turns and shuffles away. As he does so, a loud roar rises from a barely seen stone structure.

“What’s that?” asks Tao in dwarvish. The duergar grunts.

“Arena. Owner facing down a bunch of slaves and criminals. Should be fun.” He sounds bitter. “But no fun for me, not today.” The orc appears behind him, carrying a huge ring of keys. As he unlocks the door, Tao and Velendo exchange a glance.

Tao nudges Velendo’s arm with her head, and draws him closer. “If there’s an arena, and we showed up piecemeal around this place, what do you suppose the chances are that…?” Velendo nods.

“That’s what I’m afraid of. We better go.” The gate rattles open, and Tao and Velendo walk out into the humid warmth of Akin’s Throat. The sound of Tao's hooves echo on the stone. Zombies try to shuffle after them, but Kithlin drives them back with a few kicks before slamming and locking the gate.

“Next auction tomorrow,” advises the duergar. “Get here early, bid on a good one.”

“No thanks,” says Velendo. “Thank you for letting us out. We need to go.”

“Huh. Kithlin says you do this again, you’ll pay for it.”

Tao and Velendo break into a trot as they run past slave pens and a deep pit of squirming rats, moving under humongous mushrooms as they make their way towards the arena that dominates the large cavern. Above them they see Luminor and Nolin silhouetted against the ceiling, and Tao manages to catch their attention. The airborne Defenders land next to Tao and Velendo.

“Good to see you,” says Nolin, who was singing Agar a soothing song about stepping on bugs.

Tao asks, “Do you know where the others are?”

Nolin grimaces and nods towards the arena. “I think we need to go buy some tickets.”

* * *

The gravel pulses and fountains upwards, leaving Malachite and Galthia disoriented. They are in an oval hall of some sort about sixty feet across. The heat and the sound are both tremendous; at their arrival, a wave of cheers and boos rebound across the arena, deafening in its loudness.

As they both stagger to their feet, they can see that the walls are cut with three narrow windows that circle the entire room, each eight feet above the other. From those windows, hundreds of faces peer down at them. Across from them, an impossibly gaunt woman with stringy black hair stands in a swirl of dark cloak. Near her are three dead humanoids, a few live goblins screaming and trying to avoid her, and a fairly well-armed humanoid frog.

“Arena,” says Galthia.

“Arena,” agrees Malachite. He feels his armored shoulder begin to itch in the heat, and he concentrates his glare towards the combatants. The white glow that fills his vision is immediately tainted by spiraling corruption. He looks back at Galthia. “She’s undead.” Even as he says this, the woman manages to grab one of the fleeing goblins by the back of its neck. To the roar of the crowd, she twists off its head and buries her face in the fountaining blood. Then she drops the cooling corpse and lifts her face in a ghastly red smile.

“Right,” says Galthia. Like lightning, he sprints across the room. His fist pinions up towards the gaunt woman’s face, all of his strength behind it –

and some kind of invisible force slows and deflects his blow.

Before he can snatch back his fist, she moves like a striking snake and snares his closed fist in one talon-like hand. Her eyes catch Galthia’s, as if to savor his expression, and then her grip clenches. Galthia feels most of the bones in his hand crunch and grind as they’re pulverized into sharp fragments by her supernatural strength. Her other hand also clutches his wrist in a perfect combat maneuver, twists, and yet another of Galthia’s bones snaps with a pain that takes away the monk’s breath. I was taught that one myself, a distant part of his mind thinks above the pain and fear. She’s better at it than I am. Still watching his expression, the woman smiles slowly, and her sharpened fangs catch the torchlight as her blood-caked tongue darts out in anticipation.

Around them, the crowd roars.

Then the woman pulls in a way that has nothing to do with muscles or martial arts, and the githzerai feels part of his soul sundered as it is simply ripped from his frame. He almost drops to his knees as the life force is torn from him. Slowly, she throws back her head as she lifts the ephemeral tracings of Galthia’s soul high to her lips and greedily gobbles it down. Her tongue darts out as if to savor the flavor, and she sighs in rapture.

Her voice is muffled and high, like she’s speaking through clotted blood. “You should pick your fights more carefully, boy. This one didn’t belong to you. But it does now.”

“I don’t think so.” Malachite’s boots glide silently over the gravel as he charges towards her, and Karthos blazes with triumphant light as the paladin prepares to swing.

To be continued…

Game notes: Boy, Aravis (Galthia’s player) had just had a lousy week, and wanted the chance to pound on something. So what happens? He rolls a “1” and fumbles, the vampiress rolls TWO criticals in a row, and before the end of the first round he’s suffering from 8 negative levels in one round. Eight!

But at least the crowd loved it.
 
Last edited:

Malachite’s muscles bunch under his gleaming crystal armor, and with one swing he buries Karthos deep in the blood-soaked woman’s body. She screams in pain as Malachite completes a blow that would drop a full-grown rhinocerous… well, if the rhinocerous was evil and undead, at least. Her cold flesh withers and shrivels around the sword’s glowing blade, and with a spasm she slides herself back off of Karthos' point. Recently consumed blood starts leaking from the hole in her stomach, dribbling slowly down her front.

“Whoreson!” Her voice is filled with pure hatred. “Whoever thought to fix the fight by bringing you in is going to pay!” The vampire slides a fist into her belly wound in order to stop her dinner from fully escaping. “I think I'll start by presenting him with your corpses.”

“Burr-Lipp!” From behind her, the frog-like gladiator croaks and springs in from a full twenty feet away. Its battle croak warns the cadaverous woman at the last second and she twists away, jumping back as the frog-thing’s trident buries itself in the arena’s gravel floor. The frog-thing wrenches it out again and backs away in a defensive position.

“Nice try,” compliments Malachite, impressed. I’m surprised he didn’t flee. Brave frog, that.

The frog has clearly done what it meant to do, and Galthia takes advantage of the distraction it offers. The monk spins backwards and runs across the length of the arena to buy himself some time. He can feel the fatigue and pain of her blow; every muscle hurts, his hand screams in an aria of exquisite pain, and his mind is muddled with the negative energy coursing through his body. He leans against the far wall and tries not to throw up. Above him, observers call down insults and throw bits of food at him, trying to encourage him to go back out and face her. He studiously ignores them as he tries to find his center of peace and stillness, blocking out the pain.

The female vampire swings a darting claw at Malachite and finds it smacked away by his armored forearm. Opting for the wounded prey instead, she gracefully tumbles away from Malachite and takes off after the injured monk. She almost stops for the easy meal of the cowering goblins, but Galthia’s remaining life energy is like a siren song she can’t ignore, especially with a burning sword wound in her belly. Scuttling twice as fast as a normal man, the vampire runs towards him, but she’s not fast enough to actually reach him.

Malachite follows right behind her. He quickly realizes that he can’t keep up with the vampire in a foot race, but he doesn’t have to try. Instead he charges straight for her position, and uses his momentum to hammer his sword home in the small of her back. She manages to choke off the scream this time, but just barely. A keening rises from her lips, but it is lost under the roar of the crowd.

The gaunt vampire’s eyes rise to an observation balcony twenty feet above her head, jutting slightly out from the stone wall of the arena. “Ellius!” the woman pleads in a voice verging on worry. “I think I could use some help!” A beautiful young blond woman leans forward, her face just visible as she peers down from the narrow window.

“No, Luccia,” says the blond. “I think you should handle this yourself.” Her contralto voice is rich with irony, and colored with both respect and hatred. Mostly hatred.

“I command you!” says Luccia, eyes flashing and voice stern. Ellius hesitates for a second before shaking her beautiful head, blond tresses swaying.

“No. I don’t think so. Not this time.” She pulls her head back, and Luccia spins towards Malachite, hissing with hatred and desperation.

“Fine with me,” she says through gritted fangs. She springs towards him. Her claws plunge deep into his flesh multiple times, and she laughs as she feels the hot blood pooling around her fingers. Then she clenches her hands to pull out a piece of his soul, and her laughter quickly chokes off into silence. Her look is the very picture of confusion.

“No soul? What? How? Are you one of us…?”

Malachite grins, but there’s no humor in it. “Sealed life. My soul is beyond your reach. But yours…” slash “…is not…” slash “beyond mine.” slash

As Galthia staggers forward, Malachite finishes his attack, and just for a second Luccia stares at him. Then her head begins to topple off of the stump of her neck, and her severed left arm hits the ground. Malachite stands back and watches with satisfaction as her corpse explodes into powdery dust. And just as the other Defenders reach a viewing spot on the outer wall of the arena, the crowd goes wild.

To be continued…
 
Last edited:

Remember Glibstone?

Well, here you go - 24 pages of bad in-character jokes, courtesy of EN World members! .doc format, virus-schecked, no macros. Really, how could you go wrong? Enjoy!

This is safe for my players to download and read, assuming they have strong stomachs and undiscerning senses of humor. :D
 

Attachments

Last edited:

“More wine.” Nolin waggles his cup.

“Right away, sir!” The cringing, officious goblin servant scurries over with a crystal flagon to refill his goblet. “I’m sorry you have to wait. But we have people out looking for your dwarven friends, we’ll have your winnings delivered shortly, and a healer should be here in just a few minutes to heal your lesser gladiator.” He shows his teeth in an attempt to smile.

Galthia’s long face scowls, but Nolin smiles easily. “Plus 10% of those winnings for me as an agent, of course,” he reminds the goblin. The creature bobs its head eagerly, clearly not wanting to upset the people who just defeated the most powerful woman in Akin’s Throat.

Malachite turns from where he’s been standing in the richly furnished room. He scratches his shoulder in distracted annoyance. “This is all well and good, but I need more information.” He flexes his fists and glares at the goblin servant, who goes pale and stands at attention while bobbing his head submissively. “Who owns this place? What is it used for?”

The goblin stops sweating as much. “Oh, nice people own it,” he wheedles unconvincingly. “Mistresses Luccia and Ellius. They run the Arena, punish criminals, and help keep order here in the Throat! Very good, very important.” He pauses, and then ventures cautiously, “Mistress Ellius is very pleased with you, has given you a bonus, said anything you want you get. She’s very friendly. Mistress Luccia, who is friendly in a different kind of way, may be a little…” The goblins swallows, a sound like a sparrow choking. “…annoyed with you when she returns tomorrow.”

Malachite chuckles mirthlessly. “She’s not returning.”

“Oh no, Master,” says the goblin sadly as it spreads its gangly arms in emphasis. “This happens maybe once, twice a year. She is always back next day.” It shivers and cringes in remembrance. “Always in a bad mood.”

“Not this time.” The goblin looks at him in amused disbelief, and nods politely. Don’t anger the human and his hurtful sword, it thinks. Very stupid. Better to stay alive. He will see. It gazes around the room, eyes lingering on Mara. Good for making baby goblins? it thinks hopefully. I wonder if… no. Stupid idea. Stupid ideas get goblins killed! Quiet and polite, that’s the rule. Maybe then they will favor me. It smiles widely and offers the flagon to anyone needing more wine. I hope he’s right about Mistress Luccia. Mistress Ellius is so much kinder than.. no! Mustn’t think it! Mustn’t think it! He focuses back on the conversation, just as Malachite is finishing a sentence. “…for good.”

The goblin pulls on its chin. “Hrmmm. You know, if you would like to make more money, you can have more battles,” it offers hesitantly. “Very popular, you’ll be! Good money, much fame.” He looks sly and glances towards Galthia, who glares back at him. “Would not have to be to the death, if you like each other or are scared.”

Mara turns from readjusting her armor’s breastplate. “What, we’d fight each other?” The goblin flushes at the sound of her voice, but manages to keep his train of thought.

“If you’d want to. Or animals, or monsters, or slaves. Ellius and Luccia would certainly approve.”

“We’ll consider it.” Malachite shakes his head. “In fact, I’d like to see Ellius. Now.” Unconsciously, his hands tighten on Karthos’ hilt as he remembers standing in the arena and detecting her undead nature in the balcony above him. Mushrooms and coins had been tossed down into the gravel towards him by cheering spectators, but his attention had been wholly consumed by the vampire’s partner.

Gritting its teeth and cringing preemptively from the typical vicious blow, the goblin shakes its head. “I’m very sorry. She has gone away. She told us that we are to be very nice to you, to congratulate you, for me to offer you employment, that she is indebted to you – but that she is sadly unable to meet with you. Very sorry, but impossible.”

Smart vampire, thinks Galthia as he sits with his exhausted muscles twitching. I wouldn’t see him either. Me, on the other hand… He sighs. I have failed on several levels. I was not taught to be self-sufficient just so others could save me. He feels shame curling around him like wood smoke, and tries to fight down the emotion. In his weakened state, with negative energy still coursing through his thin body, it takes everything he has not to give in to despair.

“You will like Akin’s Throat,” the goblin is chattering. “Everything important is here – good food, supplies, slaves, mercenaries, healers, the arena. Everything good.”

“We’re looking forward to seeing it,” says Tao politely from over by the hors d’ouveres tray. “Say, do you have more of these little meat things? They’re pretty tasty.”

Malachite changes the subject. “By the way, we’re taking the frog-creature with us when we go. My agent here,” he nods at Nolin wryly, “will arrange details.” The goblin looks appalled, but nods gamely.

The door bangs open, and the arena’s manager scuttles in. His rich dress looks odd on a hunchbacked goblin, but he seemed competent enough when he left to find Galthia a healer. “I am back! We have found your dwarven friends just outside of the city, and they are on their way. Meanwhile, I have brought help for the brave gladiator!” He bows quickly and steps to the side, as a hideous humanoid beetle in robes enters the room. Its bulging eyes survey the heroes, and then it buzzes something incomprehensible as it moves towards Galthia. Agar screams and dives behind a couch.

“Wait!” Velendo quickly pushes himself to his feet and fights down his natural revulsion. “Greeting, friend. What God do you worship?” The beetle-man buzzes something as its mandibles clack together, and the richly dressed goblin translates. “He worships Mog, of course. The Beetle God.” The goblin smiles reassuringly. “Very respected.” The chitinous cleric pulls out a scroll that looks like it has been inscribed upon a huge insect’s diaphanous wing and turns towards Galthia.

“Aah.” Velendo trades looks around the room, trying to think quickly. “Say, I’ll tell you what. We have peculiar religious beliefs. Is that a scroll of the restoration spell?” The cleric of Mog buzzes in confirmation. “Then if you would permit it, would you consider giving me the scroll and letting me heal him? It would certainly be appreciated.” The cleric of Mog looks at the goblin, who shrugs, so the cleric buzzes his approval and hands Velendo the scroll with one multi-jointed arm. “Thank you. You’re very kind to come.” The cleric buzzes politely, and scuttles away.

As the door shuts, Agar sticks his head out from behind the furniture. “Is he gone yet?”

“Yes, Agar. He’s gone.”

“Good.” He wipes sweat from his brow. “I don’t like this place. They have some sort of weird obsession with bugs.”

* * *

Later, Malachite has been paid and the group has been reunited with Splinder, Priggle, and most of the dwarven troops. Not all the troops, though, as ten of them apparently took advantage of Silissa’s offer to travel to Moradin’s Forge. “I didn’t know at the time,” storms Splinder, “and no one else told me. They thought they’d be better able to deal with our God’s demesnes than you folk could. They’ll probably die, but they’ll die in heaven.” Splinder looks furious.

“Say, what happened to Olum?” asks Velendo.

“We showed up just outside of town. When I came to, he was gone.” Most of the group lets out a heavy sigh.

“Well, that’s too bad,” says Velendo. “He would have been a huge help to us. But at least he promised not to oppose us or help our enemies.” Malachite lets out a noncommittal grunt.

They walk slowly through the town of Akin’s Throat, strolling under giant mushrooms and past ponderously hovering flumphs. A geyser explodes off to their left as they pass a duergar-run smithy and weapon shop named Prust’s Forge. They pause just outside of a “rainy zone,” where an underground stream above their heads dribbles off of dozens of stalactites in the ceiling overhead to create a colorful field of molds and fungus that flourishes in the damp heat. They stop at a skaven-run clothier’s booth named “Skins and Pelts” to try and gather information from hostile and suspicious ratmen. Everywhere they go, people point to Malachite, and a surreptitious crowd of a dozen or so goblins and kobolds follow behind them to see if he’ll get in any fights.

Soon after they pass the smelly wares of a very old kuo toa fishmonger, the group pauses at a booth named “Dimm’s Halfling Fingers.”

“Damn, that smells good,” sniffs Nolin, nose twitching. Agar looks at him askance.

“Don’t worry, don’t worry!” croons the cheerful goblin behind the cart. “They aren’t real halfling fingers! But they are delicious.”

“Thank goodness,” says Agar, wiggling his hands in front of him.

“After all, you’d never be able to find enough real halflings down this deep.” Agar glares and snatches back his hands. The goblin smiles a friendly grin. “Want an order?”

“Sure!” says Nolin. In front of him, the goblin reaches into a case and pulls out a large, squeaking white mouse. He dunks it into a container of sticky clay and then drops it into a vat of boiling oil. Tao winces. In just a moment, the goblin fishes out the hardened clay ball and cracks it open with a rock. The clay pulls away the mouse fur, leaving behind a perfectly cooked meat snack.

Nolin looks at it with one flaming eyebrow raised, scarfs it down, and smiles broadly. “Delicious!”

“The trick is to only use fresh healthy mice,” encourages Dimm in a confidential whisper, as if imparting a trade secret. “I’ve been cooking them here for years. Same oil, too!”

“Well, that’s reassuring,” says Velendo dubiously. “This is disgusting. But it.. oh.. it smells so good. Oh, just give me one!” Dimm the goblin salutes and gets down to business, and soon most of the group is feasting on delicious deep-fried mouse.

“These are much better than one of Laujin’s brain pies,” confides Dimm.

“Brain pies?” asks Mara. Dimm nods. “Is that.. er.. run by a mind flayer?” Dimm nods. “Thanks for the warning. I think we’ll pass.” She looks like she’s using every ounce of restraint she has not to be detecting evil. Distractedly, she scratches her sweating shoulder, and looks around. “I don’t like the look of most of the people – or creatures here. What if they’re all foul?”

“Even if they are, they’re still opposed to the ghouls,” says Nolin as he bites off one final deep-fried mouse tail. “That’s got to be worth something. Let’s not borrow trouble when we have more important enemies to worry about, huh?” Mara reluctantly nods.

“Then come on. Let’s go explore.”

To be continued…
 
Last edited:

Is it just me, or does this look a lot like Mara?
 

Attachments

  • hot_finch.jpg
    hot_finch.jpg
    32.5 KB · Views: 2,526

The group steps into a large tent labeled Ploor’s Safeguards. Ploor, a rotund goblin with greasy skin, hurries out from behind a counter. “Welcome, welcome!” he announces nervously. “I welcome the hero of the arena into my humble shop! Welcome!”

Malachite nods dismissively. The group begins to look around as Nolin chats with the goblin. “Hello there, Ploor. What is it you sell here?” The goblin’s scraggly eyebrows go up.

“Why, preventatives against undead, of course!” The rest of the group perks up and pays attention as Ploor leans in confidentially towards Nolin. “You can’t be too careful nowadays. Best to keep yourself safe, I say.”

“I agree,” says Velendo with satisfaction. “What do you have here?”

“All sorts of safeguards!” announces Ploor, rubbing his hands together as he scents a sale. “Holy water. Holy symbols from a multitude of religions. Wooden and petrified mushroom stakes. Charms of safety, relics and statuettes, and even anti-undead salve! Everything you might need.” He smiles as if sure that Velendo might purchase his entire stock. “Have you run into the ghouls much?” he asks politely.

Everyone in the group stops for a second, amused. “A little,” answers Nolin.

“Then you know how important this is! Why, holy water can force back the rotting demons and give you enough time to escape. For a fee,” he confides, “I’ll give you a primer on fighting undead that I wrote after facing a skeleton.”

“No, that’s okay,” says Nolin with a straight face. “I think we’re okay. Are you the only person in Akin’s Throat who sells this sort of thing?”

Ploor spits. “Just that bastard Mirjik next door. His wares are worse than mine, though, which is why they’re less expensive.” Ploor puffs his chest out. “Buy from me, not him. He’s not to be trusted.”

“Huh.” Nolin rubs his chin. “We’ll remember that.”

“What’s this?” asks Mara with amusement in her voice. She’s on the other side of the tent, looking at something on a shelf.

Ploor trots over. “Oh,” he says proudly, “that’s a religious icon from the surface world! A saint of remarkable power, definitely effective in driving away the undead. One of a kind. Expensive, but worth it.” He glances at the shelf, frowns, looks over at Velendo, looks back at the shelf, and stares up at Mara. “That’s odd,” he remarks with confusion in his voice. “This looks remarkably like your friend over there. They even have the same sort of shield.”

“What?” Velendo rolls his eyes. “Don’t tell me that… Oh, for crying out loud!” His voice rises. “How’d one of these get down here, huh? What’s this doing here?” Sitting on the shelf in front of Mara is a small and precise statuette of the elderly cleric, his spitting image carved into soapstone by a master craftsman. Only the small gems that once adorned it are missing. “Someone tell me why there is a statue of me a couple of miles down underground?!?”

“Well,” hazards Nolin, “clearly someone came through here who had also gone through Eversink. Hard to say who.”

Ploor’s head keeps snapping back and forth. “Wait, it IS you? Really?” His eyes grow greedy. “Will you bless it for me?”

Velendo ignores his question. “Where’d you get this?” Ploor gulps.

“From Kithlin. He runs a…”

“Where’s he get it from?”

“I’m sure I don’t know. He probably…”

“Well, fine. Fine. I’m not buying it, that’s all I know.”

“You don’t have to.” Ploor still looks confused. “Wait, are you some sort of saint?”

“No!” Velendo growls.

“Yes!” Nolin and Tao answer simultaneously, louder than Velendo. They grin at each other michievously.

“Well,” says Ploor, “if you’re a saint will you bless it?” his eyes brighten again. “And bless these other things? And make me holy water?” He looks eager. “You’ll be helping everyone who has to fight the undead!”

Velendo looks at him dubiously. “You’ll just keep the profits.” Ploor stares at him, confused as to why that would be a bad thing. “Tell you what. You use the profits to buy back slaves from over by the arena, and I’ll bless your objects for you.”

Ploor stares at him, chewing his rubbery lip. “I don’t need slaves.”

Velendo gestures in mid-air, as if choking someone. “No! You use the money to buy slaves, then you free them.” Ploor scratches his head.

“Why?”

“Because if you don’t promise to do that, I won’t help you. Think of it this way; they’ll tell everyone how kind you are, they’ll spread word of your shop’s quality, and maybe they’ll even help you around here.” Within a few minutes, the two have hammered out a bargain, and Velendo casts bless and makes some holy water to show his good intentions. Eventually the group leaves after having purchased a few vials of holy water, once again followed by two dozen hangers-on who trail behind them to see if Malachite is going to kill anyone.

“That could get annoying,” comments Malachite as the group walks up to the wooden door of Mirjik’s Eccentricities. The shop is set aside from the main cavern in a smaller walled-off cave.

“Eh,” shrugs Nolin. “You get used to it.”

They walk into Mirjik’s to see a well-lit room filled with low display cases. An extremely tall, blue-skinned humanoid in robes has his back to them as they enter. “What is it this time?” he asks in a tired voice as they come through the door. “What sort of abomination do you wish to purchase? Mephit fat? An angel’s heart? Poison from a demon’s fang? You’re aware that such objects are reprehensible, and will condemn your soul to perdition. And yet you buy them anyways. And I sell them to you.” His narrow shoulders rise and fall in a dejected sigh.

“You sell those things?” Malachite’s voice is dangerously quiet. The tall humanoid spins around, his bluish face mottling with emotion even as his sour mouth breaks into a wide smile.

“You.. you’re not necromancers! Or kobolds!” He claps his hands, and every single display case swivels and turns, revealing new objects to the casual browser. “Delight! You’re not here to buy a serrated dagger or chokeblossom powder! And you’re not from the underdark, and you’re certainly not here to buy a piece of an angel’s heart.” His smile stretches fully across his face, and the six fingers of each hand drum against one another in unalloyed excitement. “Ah, what a pleasant change. Mirjik, at your service, owner and operator of Mirjik’s Eccentricities.” He bows. “I am your humble servant. How may I help you?”

To be continued…
 
Last edited:

“You can help us by telling us what was in those cases.”

Mirjik waves a hand dismissively. “Nothing. Trifles. The wares that I am forced to sell here, in this humid little hellhole, just to keep myself solvent. They aren’t my preferred goods, that’s for sure, but one does what one must to keep the merchandise moving. Even if that means custom inventory, I still keep proper goods for a proper sort of customer.” He eyes Tao’s unicorn form, and just smiles happily. Then he gets a good look at Mara, and looks even happier.

“Uh huh.” Malachite stares at him suspiciously, and Mara gives the little shake of her head that indicates that someone isn’t evil. The odd merchant laughs disarmingly.

“Sometimes, one has to sell what the market demands. That doesn’t mean that the customers are asking for the right things.” He winks at the female paladin. “You, however.. you look like people of some wisdom and experience. Certainly better traveled than most people I meet in this…” He pauses, and gives a delicate little shudder. “Marketplace.” He eyes Malachite’s crystal plate mail, as if evaluating how much money he could sell it for on a githyanki astral fortress. “It will be a pleasure to be able to boast of you as customers.”

Agar grins, and walks up to shake his hand. “You’re a mercane! I’m familiar with your race. It’s good to see you so far from Sigil.”

Mirjik large eyes gaze down at the halfling expressively. “One goes where one must, eh?” He gestures around the shop with one long arm. “It’s an honor to meet you. Look around, see what catches your fancy. I have goods aplenty. In the mean time,” he smiles again as he eyes the kobolds following Malachite around, “I’ll try to give you some peace and quiet.” He steps away and waggles his hands. “Shoo, shoo! Out for now if you can’t show coin. And take those dratted flumphs with you!”

As Mirjik waves the kobolds out of his shop, the Defenders gaze down at the wares behind glass cases. Bizarre daggers, frothing potions, antique armor, strange jewelry, jewel-tipped quills. Tao looks at Mara. “I think he likes you!”

Mara looks uncomfortable. “Shut up.”

Then Tao spots something familiar and taps the glass with her tapered horn. “Hey!” She calls over the others. “What does that look like?”

Nolin approaches and eyes it with interest. “It looks like those potions we stole from Hagiok the lich, way back in the Celestar. The ones that let us train in just a day or so, instead of weeks. Remember those? In a few hours, you relive months, gaining insight from them as the memories speed by.”

Velendo strokes his chin. “I wonder how much he wants for them?” He reads the tag, and his eyes bulge. “5000 gold pieces a piece! That’s ridiculous!”

Nolin rolls his eyes. “Not if we don’t want to spend another few months training, or go back to the demiplane of Kodali’s Retreat. He’s got us over a barrel, although he probably doesn’t know it yet.”

Velendo nods in resignation. “Good point. Hey, how much money do we have, anyways?” A quick count comes up with a fairly low figure; several people have less than a thousand gold, and only Tao has more than 10,000 gp squirreled away in a bag of holding. “This is stupid! Where the heck is all our money?”

Nolin rolls his eyes. “TomTom has it.”

Velendo groans. “And we didn’t pick any up in the vault, and TomTom is stuck in some bizarre time-dimension along with Raevynn. Hummph.” He glares at Agar, who steps conveniently out of sight behind a display case. “All right, fine. We’ll have to bargain. I do have some dwarvish gems, but most of those are set aside as spell components. What else do we need to buy?”

Agar pokes his head up. “I have money, but it’s in several hidey-holes on the outer planes. I could get it if I plane shifted out. I need spells and scrolls, myself.”

Galthia also looks up. “I need something that will make me more effective in combat, perhaps enchantments for my magical gloves. That last fight was ridiculous.” Everything looks at him with sympathy and agreement. A dwarf mutteres something about bad luck.

“Fair enough,” agrees Nolin as Mirjik moves back towards them from across the shop. “These potions are marked at 5000 gp each. Let’s bargain. We’ll also want to get some information from him.”

“I don’t trust him,” says Malachite.

“I know his people,” says Agar reassuringly. “Their pride in their wares means that they’ll almost never cheat you. They will try to strike a hard bargain, though.”

“Almost never?” Agar shrugs as Malachite frowns. “Well, stay on your guard, Nolin.”

Nolin looks at him in mock annoyance. “Oh, please. This is what I do.

The bargaining is extensive. Nolin is good, but so is Mirjik, and entreaties and mutual compliments compete with disparaging self-dismissal as the two go at it. When they finally finish, Nolin has purchased all ten of the unique potions that Mirjik possesses in exchange for a variety of minor magical items and more than 14,000 gp. The mercane has also agreed to speak with an associate, in the hopes of working a deal with Agar and Galthia. Both sides seem satisfied, which probably means that someone got cheated, but it isn’t clear exactly who.

While Nolin is bargaining, Mara suffers a sudden bout of vertigo. She staggers, chest aching, but quickly recovers without injury. The group resolves to discuss it later..

“Tell us about this place, Mirjik,” asks Mara once bargaining is completed and Nolin is packing up the delicate glas vials. “Who is Akin? Who is the most powerful person here?”

“Ah, Akin,” replies the merchant as he pours drinks. “He’s been here for more than a decade. Human once, they say. Now he’s covered with mold, and is most likely controlled by the myconids – the fungus men.” People shiver. “No one wants to upset him. You’ve already met one of the most powerful people here, Luccia. She runs the arena with her lover. They do a good job in enforcing justice, although they aren’t the type of people you’d want to have tea with.” In emphasis, he pours more tea.

“Ran the arena,” corrects Malachite briefly. Mirjik raises one delicately arched eyebrow.

“You sounds definite about that.”

“I am.”

“You know that…”

“Not this time.”

The mercane nods. “I’ll remember to lay a few bets. Interesting news.” They can see him recalculating the balance of power in his head, figuring the political ramifications and estimating how it may affect his business. His face doesn’t show whether the result is a net improvement or not.

“Who else is powerful?”

“Well, let’s see. Akin, of course, and the myconids. Galastor is a beholder who lives here, but he’s almost never seen. There are several illithids. Mercenary Hall has representatives from a number of soldiers-for-hire. There is a drow or three to avoid. And of course there are temporary residents.”

“Such as?”

As Malachite asks, the shop door behind him swings open and a human man walks through. His skin has the pallor of a fading tan, and his long hair is pulled back away from his face with a leather thong. A raven crouches on his shoulder, almost protectively. He has no weapons.. and there are only dark, ragged sockets where the man’s eyes should be.

“Ah, Stone Bear!” Mirjik rises with a smile. “Come in! We were just talking about you. These are people you may want to meet.”

To be continued…
 

Stone Bear opens the door into the shop, and what he sees surprises him. He can sense that the room is filled with normal people, but his spirit sight sees something different. A bundle of wriggling tentacles pulses and keens. A firebird turns towards him, wings beating flame as they batter the ether. Two forms of human-shaped sunlight stand up, one reddish gold and one purplish-blue; the reddish-gold ones holding a ball of brilliant sunlight and the purplish one weilding a sword that is somehow also a man. A silver unicorn points its horn at him, and a tall man turns towards him, his form covered in a shining suit of armor that resonates into the spirit world. Near them, a floating dwarf turns to look at him with interest.

They have come, whispers Elder in his ear. These are the ones you must follow if you wish to save your people. Behind the shadowy spirit, he hears his martial advisor clattering to attention.

You can not defeat them all at once! the armor-clad skeleton advises, looking over the newcomers with a critical and experienced eye. Ambush will be the key. For instance, take the man in crystal plate. He looks slow and clumsy. When you fight him, you should…

“I don’t wish to defeat them.”

Fehh! You should be prepared. Anyone could become an enemy. Stone Bear’s vision of his ancestor is replaced by the sound of his old friend Bear rumbling in his other ear.

These are good people, growls Bear with certainty. The woman-who-is-unicorn especially. Trust her.

“Quiet,” says Stone Bear, shaking his head slightly. The spirits still themselves even as the strangers in Mirjik’s shop stare at him in confusion. “My apologies,” Stone Bear says louder. “I wasn’t speaking to you. I am Stone Bear.” He feels Raven twist and peck inside of his empty eyesocket, and senses the hastily hidden revulsion on the part of the onlookers. “He’s just hungry,” says Stone Bear dismissively, and brushes away the questing raven as he walks forward to greet the newcomers.

“Why are you here?” asks Nolin, after initial pleasantries have been done away with.

“I am considered a.. a holy man amongst the People. My ancestors have led me here,” says Stone Bear. “I am waiting for something. A guide. I believe you are it.”

“Wait, who has led you here?” asks Nolin in confusion. Damn, I wish that raven would stop trying to eat bits of his eye socket, he thinks to himself. That’s really disturbing. Stone Bear shrugs in response to the question.

“My ancestors.”

Nolin looks around, confirming with Mara and Malachite that Stone Bear is neither evil nor undead. “Well, we are on a quest to destroy the ghouls which plague the underdark. If you think you can help, tell us.” Stone Bear nods.

“I think I can. I have some familiarity with the tunnels in this area.”

“Well, that’s good. I still don’t understand how you got to Akin’s Throat.”

“I was led. I passed the gate from the land of the living to the land of the dead, and I have spent months getting here. I have dodged foes, and fought when I had to. I have been lucky.”

“I guess. We haven’t had an easy time of it, ourselves.” Hey, guys? Nolin asks through the mindlink. He IS alive, right?

He’s alive, confirms Malachite silently.

Huh. Then maybe he’s just confused about this alive/dead thing.

He could be talking in metaphor, you know, says Mara, as she rubs her shoulder.

Yeah, but he looks like a savage, answers Nolin. I mean, look at that dead bear he’s wearing as a cloak! And those damn eyes. We probably shouldn’t underestimate him.

“…was thinking,” Mirjik is saying, his unnaturally long fingers drumming together. “You were saying that you were short of money. If what you said earlier is true, you could make a substantial amount by fighting each other in the arena. Say…” He raises his eyebrows in emphasis, “Stone Bear and Galthia? That way you’ll have an idea of each other’s abilities in combat, and you have the chance to make some coin.” Everyone looks at one another.

“I think it’s a fine idea!” says Galthia, eyeing the blind newcomer. “We fight to unconsciousness.” Stone Bear nods in agreement.

“Excellent! Then I will arrange it. Let’s say three days hence. In the mean time, Stone Bear can prepare, and I’ll have a chance to fetch some of the goods you’ve requested.” His brows narrow. “Agar, Galthia, may I speak to you privately for a moment? I think I have an idea.”

Akin’s Throat is as hot and humid as ever, and everyone begins sweating as they emerge from the cool shop a few minutes later. “What’d he want?” asks Splinder. Galthia says nothing, and Agar shrugs.

“He offered to exchange favors and spell-casting for goods,” the alienist explains. “I told him Proty and I would be happy to help. I like that guy.” Agar strokes his tentacled familiar. “What’s that, Proty? You’re hungry? Okay, go feed on a flumph – but be careful!” The pseudonatural stirge takes to the air, and Agar smiles indulgently. “He’s so cute when he feeds,” he confides. Mara rolls her eyes.

With Stone Bear accompanying them to act as guide, the group tours Akin’s Throat. They gaze up at the Butcher’s meat shop dangling between stalactites. Galthia purchases real troll juice from a “troll-inna-box” - "Sour," he announces - and the group dines on fairly exotic food in Dambril’s Festhall. “I’ll have to play here,” remarks Nolin as he turns away a fried beetle in exchange for roast rat and mushrooms. They pass a booth supposedly selling cloning for a mere 2000 gold pieces – “That girl is evil as they come, whether she detects of it or not!” grumbles Mara about the booth’s sleazy proprietress – and stroll past a 70’ tall sculpture of Mog the Beetle God that sends Agar into conniptions. They gaze into bubbling steam pools, walk beneath giant toadstools, look over rag-tag mercenaries, and pass a pit of squirming vermin controlled by a skaven bard. They pass booths selling animated undead armor, disturbing liquids, and essentials of every imaginable kind. It’s clear that Akin’s Throat is a place that stays standing only because it’s so useful to everyone who passes through.

In Mercenary Hall the group eyes dozens of soldiers, including kobolds with spiked sticks, goblin sharpshooters, an ogre with a battered old stone golem, armored trolls, and a drunken skaven. From the shadows at the back of the cave, a human woman emerges. Her hair is pulled back roughly from her face, and her movements seems odd, almost insectile. She is heavily armored. She approaches Nolin and stares up into his face.

“We remember you,” she says in a monotone, speaking in a Gauntian accent. “You were there when we were formed. You were part of the reason we were formed.”

Nolin blinks as memory snaps into place – the hivemind! Almost eight years ago, the Defender’s wizard Arcade had inadvertently joined a religious cult secretly run by Nolin’s no-good half-brother. Unfortunately, the cult had been centered around a psionic item known as the helm of the hive. When things got out of control, the helm bonded together hundreds of people into a massive and hostile hivemind, all of whom wanted the Defenders dead, and who were willing to chase them to make sure it happened.

When the Defenders were finally successful at neutralizing the helm, its absence played havoc with the people who had been most affected by it. The majority of them were fine, but it was soon obvious that several dozen people of varying ages had become permanently linked. The linkage was inextricable, and soon any trace of their former personalities had dissolved into one massive hivemind. Nolin hadn’t heard from them in years, but he remembered that they had become a phenomenally effective fighting force who hired itself out as mercenaries.

Nolin recovers and forces a smile. “Greetings! It’s nice to see a familiar face down here. I trust you are well?”

She replies flatly. “We are fighting ghouls for an aquaintence of yours.” Nolin looks around in surprise at his friends.

“An acquaintance? Whom?”

“A woman named Claris. We fight to preserve a hive of formians from a ghoulish army. She has hired us to do so.”

“Formians are bug-creatures, right?” She looks at him expressionlessly. “Wow! That’s wonderful. Far from here? Tell Claris that Nolin says hi.” There is a slight pause.

“Yes, more than a week’s travel. And we have done so. She now returns the greeting.” She’s creeping me out, thinks Nolin.

“Well, thank you. I wish you luck. We’re trying to destroy the undead once and for all.” The Hivemind mercenary curtly nods her head, and Nolin rubs his chin. “What are you doing here, though, away from the others?”

“We are gathering information. What one of us know, all of us know, for we are One.” So Nolin shares some lore about ghouls before continuing his tour of the town.

Eventually, Stone Bear goes his own way and the Defenders leave Akin’s Throat by the southern exit. They find an empty side passage and erect the Flickering Needle, a Daern’s Instant fortress. Inside of it, they enter a Calphas’ Comfortable Castle and prepare to train using the newly-purchased potions. Three days until Galthia and Stone Bear square off in the Arena. With luck, the group will make that time count.

To be continued…

Next update: Hot monk-on-monk action!
 
Last edited:

a little fuel for the speculative fire...

I will post a full character sheet eventually, but in the meantime here is Stone Bear's impressive list of feats and special abilities:

Imp. Unarmed Strike
Weapon Focus: Unarmed
Alertness
Combat Reflexes
Power Attack
Sunder
Fists of Iron (5/day)
Eagle Claw Strike
Improved Grapple
Deflect Arrows
Ki Shout (1/day)
Empty Hand Mastery (2d6 unarmed)
Improved Sunder
Cleave
Spirit Sight
Turn Undead
Rebuke/Command Animals
Puissant Fists (+4)
Flurry Attack
Evasion
Uncanny dodge (I and II)
Blindsight

That should settle a lot of questions!
 
Last edited by a moderator:

Status
Not open for further replies.

Into the Woods

Remove ads

Top