Living Enworld Judge
Explorer
Mispost.
More or less. I also didn't want to put too many constraints on the planes for further expansion (even if the standard Nine Hells are infinite, there's still only Nine of them). And yes, it's definitely inspiredRae ArdGaoth said:KO had some good one sentence blurbs about each plane, but I'm not sure they're unique enough. Some strike me as rather bland facsimiles of the standard (Greyhawk, I guess?) planes. The more original ones are a little confusing (Taka's plane, Falcon's Flight, I think I understand, but it's a bit vague). I think KO was trying to be vague and just toss out ideas, hoping for some discussion, but it just never happened.
Don't let me put words into your mouth, though, KO. =P
That's what I tried to do, add specific traits to the planes and layers in question in addition. Knowledge checks would certainly be a nice addition as well. Regarding Taka's plane, it is a bit tough to rulify. A Will save every X feet that you can't fail voluntarily? Have to cast crushing despair on oneself? It isn't exactly as easy as saying "Ok, I lose my hope. I'm in." (What's next, a portal you can only go through by not wanting to go through, but you really want to go through it because a giant golem smith awaits you beyond?My own personal thoughts: Each plane should have "flavor text" and "rules information". The flavor text perhaps can be determined with a knowledge (the planes) check. Maybe every plane should have a series of knowledge checks as well? The rules information would be less vague, and have specific damages dealt, and all the "planar trait" information. Exactly how to get onto Taka's plane might be unknown to any character, but a DM needs to know how to handle a character's actions.
Gate may be overkill. Plane Shift should be enough, if we want to get rid of that idea. I added some finite layers (the City of Trades), and some of the "building" layers may be finite as well.Also, I think inter- and intraplanar travel should be discussed. Maybe that's a whole different thread, but I don't like the "I think about it and I'm there" mechanic. There should be gate spells required, or allied deities should have permanent gates to each other's planes, or something. It always struck me as out of place that every plane had infinite layers, I think that could be discussed as well.
The Heroes Must Rise team has reached the Astral plane (and established that the Githyanki exist there - now I'm wondering how long it'll take until someone wants to play a GithAs far as I know, nobody's actually visited a planar location, so all this is up for a total revamp. I have a few ideas of my own, I'll need to flesh them out, though. I think I've rambled enough. I've probably just made some poorly thought out comments, but this is a brainstorm, so... whatever.![]()
Yes, please!Anyway, discuss, folks!
Knight Otu said:The Heroes Must Rise team has reached the Astral plane (and established that the Githyanki exist there - now I'm wondering how long it'll take until someone wants to play a Gith). Patlin did have some Knowledge checks for the plane as well.