With Minala remaining sat by the entrance to the Ministry, the rest of the group splits into two groups and sets off, with Eclaiyan, Estariel and Krikit going one way down the road that intersects the one leading tp the ministry, and Wyk and Vaerhia going the other way down that same road.
The street is quite crowded, and the people who go by are, as a rule, dirty, poorly dressed and very thin. Clearly the standard of living here tends to be low. Many appear to be tieflings, and more than a few appear to be half fiends. There's even a fairly substantial representation of the lower orders, at least, of true fiends.
Turning right as they come on to the larger street, Wyk and Vaerhia find themselves on a long, cobbled street. Various shops line both sides as well as many private dwellings, and a little way down the street on the left is a sign proclaiming the Spat Tooth - apparently a tavern of some kind. Vaerhia of course recognises the name as the one of which Dainan told her. As they draw nearer they can both see where the name comes from; the building is shaped a little like a molar, chewing side up, and is made of some chalky white substance that looks like bone - or tooth enamel. A beetle-like creature stands upright on either side of the door, each one about the size of a man and clutching a wicked looking trident in one hand. Their bulbous eyes survey the passers-by with utter hatred and contempt, and they are accordingly given something of a wide berth.
Eclaiyan, Estariel, and Krikit, meanwhile, find themselves headed back in the rough direction of Emenukaris' castle, though there are many possible turnings they could take down side streets. The general air of the surroundings and the crowds seems to become slightly more pleasant towards the castle, though they're never really anything more or less than disgusting. Still, among unwashed and poorly nourished crowds there is, here, a slightly higher proportion of visibly wealthier pedestrians, dressed in finery and always with a number of well-muscled guards.
Goddess:
[sblock]You recognise the two guards outside the inn as Mezzoloths. Mezzoloths are the standard heavy infantry of a Yugoloth army, or any other army that's wealthy enough to buy their services from their superiors. They're not terribly bright, but they're fearsome foes in close combat and like all fiends possess some inherent magical ability too.
Also, not sure how au fait you are with the Planescape setting; if 'Yugoloth' doesn't mean much to you then let me know and I'll tell you what Vaerhia knows about them.[/sblock]
JimAde:
[sblock]As you walk along you suddenly realise that a small boy has just tried to pick pocket you. He was disappointed of course - you didn't have anything. He's already making to slip back into the crowd.
Not that you have to do anything about it, but if you want to you'd better do it quickly or he'll be gone.[/sblock]