Nalfeshnee
Explorer
thanks for the characters... looking good 
stats (and hp) are rolled. stats are 4d6 choose highest 3

stats (and hp) are rolled. stats are 4d6 choose highest 3
[B]Name:[/B] Terrathoin
[B]Class:[/B] Dwarven Paragon
[B]Race:[/B] Shield Dwarf
[B]Region:[/B] The Galena Mountains
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Moradin
[B]Str:[/B] 16 +3 [B]Level:[/B] 3 [B]XP:[/B] 3000/6000
[B]Dex:[/B] 9 -1 [B]BAB:[/B] +3 [B]HP:[/B] 50 (3d10+23)
[B]Con:[/B] 22 +6 [B]Grapple:[/B] +6 [B]Dmg Red:[/B] --/--
[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 [B]Init:[/B] -1 [B]Spell Save:[/B] +0
[B]Cha:[/B] 11 +0 [B]ACP:[/B] -4 [B]Spell Fail:[/B] --%
[B] Current mods None [/b]
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +6 +1 -1 +0 +0 +0 16
[B]Touch:[/B] 9 [B]Flatfooted:[/B] 16
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +6 +3 +9/+12 vs spell/spell like/poison
[B]Ref:[/B] 1 -1 +3 +0/+3 vs spell/spell like
[B]Will:[/B] 1 +0 +3 +1/+4 vs spell/spell like
[B]Weapon Attack Damage Critical[/B]
MSTK Dwarven War Axe +7 1d10+3 x3
-- (2 handed) +7 1d10+4 x3
MSTK War Hammer +7 1d8+3 x3
Dagger +6 1d4+3 x2/19-20
Heavy Crossbow +2 1d10 x2/19-20
[B]Languages:[/B] Common Dwarven, Terran, Orc
[B]Abilities:[/B] Dwarf Traits (Ex): Dwarves possess the following racial traits.
— +2 Constitution, –2 Charisma.
—Medium size.
—A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed
even when wearing medium or heavy armor or when carrying a medium or heavy load.
—Darkvision out to to 90 feet**. **See improved darkvision below.
—Stonecunning**: This ability grants a dwarf a +2 racial bonus on Search checks to
notice unusual stonework, such as sliding walls, stonework traps, new construction
(even when built to match the old), unsafe stone surfaces, shaky stone ceilings,
and the like. Something that isn’t stone but that is disguised as stone also counts
as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework
can make a Search check as if he were actively searching, and a dwarf can use the
Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth,
sensing his approximate depth underground as naturally as a human can sense which
way is up. Dwarves have a sixth sense about stonework, an innate ability that they
get plenty of opportunity to practice and hone in their underground homes.
**Superceeded by Improved Stonecunning, (See Below)
—Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial
weapons, rather than exotic weapons.
—Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on
ability checks made to resist being bull rushed or tripped when standing on the ground
(but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
— +2 racial bonus on saving throws against poison.
— +2 racial bonus on saving throws against spells and spell-like effects.
— +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids
(including goblins, hobgoblins, and bugbears).
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres,
trolls, and hill giants).
— +2 racial bonus on Appraise checks that are related to stone or metal items.
— +2 racial bonus on Craft checks that are related to stone or metal.
—Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc,
Terran, Undercommon.
—Favored Class: Fighter.
Dwarf Paragon Traits
--Dwarf paragons are proficient with all simple and martial weapons, with light,
medium, and heavy armor, and with shields (but not with tower shields).
--Craft Expertise (Ex) A dwarf paragon may add his class level as a racial bonus
on all Craft checks related to stone or metal items. (Currently +3)
--Improved Stonecunning (Ex) At 1st level, a dwarf paragon's racial bonus on Search
checks to notice unusual stonework increases to +4. The range at which he receives an
automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.
--Improved Darkvision (Ex) At 2nd level, a dwarf paragon's darkvision range
increases by 30 feet. (90 Feet)
--Save Bonus (Ex)A 2nd-level dwarf paragon's racial bonus on saves against poison
and against spells and spell-like effects increases by 1.
--Ability Boost (Ex)At 3rd level, a dwarf paragon's Constitution score increases
by 2 points.
[B]Feats:[/B] Dauntless(Regional), Endurance
[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
Appraise 2 +2 +2 +6
Climb 0 +3 +3
Craft (Armorsmithing) 4 +2 +7 +13
Craft (stonemasonry) 4 +2 +7 +13
Craft (weaponsmithing) 6 +2 +7 +15
Intimidate 2 +0 +2
Jump 0 +3 +3
Knowledge (dungeoneering) 1 +0 +1
Profession (smith) 1 +0 +1
Sense Motive 2 +0 +2
Survival 2 +0 +2
MISC +2 to appraise, and craft for metal and stone racial, +3 from Craft Expertise,
and +2 for masterwork artisian tools
[B]Equipment: Cost Weight[/B]
MSTK Cld Irn Dwf War Axe 260 gpC 8 lb
MSTK War Hammer 112 gpC 5 lb
Dagger 2 gpC 1 lb
Heavy Crossbow 50 gpC 8 lb
Bolts, Crossbow (10) 1 gpC 1 lb
Breastplate +1 1150 gpC 30lb
Explorers Outfit 3 gp -- (worn)
Light Steel Shield 9 gpC 6 lb
C=Crafted
[B]Weight:[/B] 59lbs
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 77-153 154-230 460 1150
Artisian's Tools,mstk 55 gp 5 lb
Bolts, Crossbow (30) 3 gpC 3 lb
Flint and steel 1 gp --
Hammer 5 spC 2 lb
Sledge 1 gpC 10lb
Torch (5) 5 cp 5 lb
Waterskin (2) 2 gp 8 lb
Whetstone 2 cp 1 lb
Backpack (empty weight) 2 gp 2 lb
Crowbar 2 gpC 5 lb
Flask (empty) (2) 6 cp 3 lb
Rations, trail(per day) (5) 25 sp 5 lb
POtion, Cure light (x2) 100gp
Vest of Resistance +1 1000gp
[B]Total Weight:[/B]108 lb [B]Money:[/B] 370gp sp cp
[B]Age:[/B] 58
[B]Height:[/B] 4'1"
[B]Weight:[/B] 218lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black, worn long, multiple braids
[B]Skin:[/B] Burnt Sienna