Planescape: Tale of the Clueless ~OOC


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Ambrus: i prefer the second version, the one with the racial substitution levels (manily becasue im a big fan of racial substitution levels :) it owuld be interestign t osee a kobold PC
 


I'm glad you like it. I'll flesh out the sorcerer build with some spells and equipment then and tighten up the description and background. I've always had a soft spot for kobolds myself though they're tough to play with their lowly stats. The RotD really fleshed them out in a way I enjoy; I being such a sucker for all things draconic. They're also the only ECL +0 dragon race that I know of that can be played as full casters. :)

I had this idea of explaining how he reaches the planes, centering around an ancient Netherese portal his party discovered and tried to use which split them up and threw each of them somewhere different across the multiverse...
 

This time I will not miss a planescape adventure by not being able to post a character. I will stick with the Dwarven paragon (fighter/smith).

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Hp for Terrathoin
Stats for Terrathoin

I figured that he could have made much of his equipment so I have to rectify gold amounts but I don't anticipate any further changes except fleshing out background, appearance, personality.

Code:
[B]Name:[/B] Terrathoin
[B]Class:[/B] Dwarven Paragon
[B]Race:[/B] Shield Dwarf
[B]Region:[/B] The Galena Mountains
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 16 +3      [B]Level:[/B] 3        [B]XP:[/B] 3000/6000
[B]Dex:[/B] 9  -1      [B]BAB:[/B] +3         [B]HP:[/B] 50 (3d10+23)
[B]Con:[/B] 22 +6      [B]Grapple:[/B] +6     [B]Dmg Red:[/B] --/--
[B]Int:[/B] 14 +2      [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0      [B]Init:[/B] -1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 11 +0      [B]ACP:[/B] -4         [B]Spell Fail:[/B] --%

[B] Current mods None [/b]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +6    +1    -1    +0    +0    +0    16
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 16
 
                     [B]Base   Mod   Misc      Total[/B]
[B]Fort:[/B]                  3    +6     +3     +9/+12 vs spell/spell like/poison
[B]Ref:[/B]                   1    -1     +3     +0/+3  vs spell/spell like
[B]Will:[/B]                  1    +0     +3     +1/+4  vs spell/spell like

[B]Weapon                  Attack   Damage     Critical[/B]
MSTK Dwarven War Axe        +7     1d10+3     x3
--  (2 handed)              +7     1d10+4     x3
MSTK War Hammer             +7     1d8+3      x3
Dagger                      +6     1d4+3      x2/19-20
Heavy Crossbow              +2     1d10       x2/19-20

[B]Languages:[/B] Common Dwarven, Terran, Orc

[B]Abilities:[/B] Dwarf Traits (Ex): Dwarves possess the following racial traits.
— +2 Constitution, –2 Charisma.
—Medium size.
—A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed 
 even when wearing medium or heavy armor or when carrying a medium or heavy load.
—Darkvision out to to 90 feet**.   **See improved darkvision below.
—Stonecunning**: This ability grants a dwarf a +2 racial bonus on Search checks to
 notice unusual stonework, such as sliding walls, stonework traps, new construction
 (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, 
 and the like. Something that isn’t stone but that is disguised as stone also counts
 as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework
 can make a Search check as if he were actively searching, and a dwarf can use the 
 Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth,
 sensing his approximate depth underground as naturally as a human can sense which 
 way is up. Dwarves have a sixth sense about stonework, an innate ability that they
 get plenty of opportunity to practice and hone in their underground homes.
**Superceeded by Improved Stonecunning, (See Below)
—Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial
 weapons, rather than exotic weapons.
—Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on
 ability checks made to resist being bull rushed or tripped when standing on the ground
 (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
— +2 racial bonus on saving throws against poison. 
— +2 racial bonus on saving throws against spells and spell-like effects. 
— +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids
 (including goblins, hobgoblins, and bugbears).
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres,
 trolls, and hill giants).
— +2 racial bonus on Appraise checks that are related to stone or metal items.
— +2 racial bonus on Craft checks that are related to stone or metal.
—Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc,
 Terran, Undercommon.
—Favored Class: Fighter.

Dwarf Paragon Traits
--Dwarf paragons are proficient with all simple and martial weapons, with light, 
medium, and heavy armor, and with shields (but not with tower shields).
--Craft Expertise (Ex) A dwarf paragon may add his class level as a racial bonus 
on all Craft checks related to stone or metal items. (Currently +3)
--Improved Stonecunning (Ex) At 1st level, a dwarf paragon's racial bonus on Search 
checks to notice unusual stonework increases to +4. The range at which he receives an 
automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.
--Improved Darkvision (Ex) At 2nd level, a dwarf paragon's darkvision range 
increases by 30 feet. (90 Feet)
--Save Bonus (Ex)A 2nd-level dwarf paragon's racial bonus on saves against poison 
and against spells and spell-like effects increases by 1.
--Ability Boost (Ex)At 3rd level, a dwarf paragon's Constitution score increases 
by 2 points. 


[B]Feats:[/B] Dauntless(Regional), Endurance

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 6/3
[B]Skills                     Ranks  Mod  Misc  Total[/B]
Appraise                     2    +2     +2   +6
Climb                        0    +3          +3
Craft (Armorsmithing)        4    +2     +7   +13
Craft (stonemasonry)         4    +2     +7   +13
Craft (weaponsmithing)       6    +2     +7   +15
Intimidate                   2    +0          +2
Jump                         0    +3          +3
Knowledge (dungeoneering)    1    +0          +1
Profession (smith)           1    +0          +1
Sense Motive                 2    +0          +2
Survival                     2    +0          +2

MISC +2 to appraise, and craft for metal and stone racial, +3 from Craft Expertise, 
and +2 for masterwork artisian tools
 
[B]Equipment:                  Cost    Weight[/B]
MSTK Cld Irn Dwf War Axe    260 gpC     8 lb
MSTK War Hammer             112 gpC     5 lb
Dagger                      2   gpC     1 lb
Heavy Crossbow              50  gpC     8 lb
Bolts, Crossbow (10)        1   gpC     1 lb
Breastplate +1            1150  gpC     30lb
Explorers Outfit            3   gp     -- (worn)
Light Steel Shield          9   gpC     6 lb

C=Crafted
[B]Weight:[/B] 59lbs

                           [B]Lgt   Med     Hvy      Lift  Push[/B]
[B]Max Weight:[/B]            76   77-153  154-230   460   1150

Artisian's Tools,mstk        55 gp     5 lb
Bolts, Crossbow (30)         3  gpC    3 lb
Flint and steel              1  gp      --
Hammer                       5  spC    2 lb
Sledge                       1  gpC    10lb
Torch (5)                    5  cp     5 lb
Waterskin (2)                2  gp     8 lb
Whetstone                    2  cp     1 lb       
Backpack (empty weight)      2  gp     2 lb
Crowbar                      2  gpC    5 lb
Flask (empty) (2)            6  cp     3 lb
Rations, trail(per day) (5)  25 sp     5 lb
POtion, Cure light (x2)      100gp
Vest of Resistance +1       1000gp

[B]Total Weight:[/B]108 lb     [B]Money:[/B] 370gp sp cp   



[B]Age:[/B] 58
[B]Height:[/B] 4'1"
[B]Weight:[/B] 218lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black, worn long, multiple braids
[B]Skin:[/B] Burnt Sienna
Appearance: Broad of shoulder, thick as an ancient oak,
and as lumbering as a water buffalo, Terrathoin's appearance embodies
what it means to be a dwarf. His hair is carefully braided as is his
beard. Small decorations hang from the end of the braids and he wears
a decorative binder around both his hair and beard. His clothing,
well maintained is often worn in subdued earth tones, generally muted
greens, browns and reds.

Background: Terrathoin is a child of the forge. Terrathoin was born
to an ancient line of dwarven smiths, and as such he took up the craft as
his ancestors had before him. Although Terrathoin took up the craft early,
he thirsted for adventure, so he practised his martial skills while
continuing to hone his skills at the forge. With a sudden attack by united goblinoid
force on the clan he donned his armour and grabbed his weapons. To get his blood
flowing before the battle he grabbed a pitcher of Dragon's breath brew and
made way for the battle. Upon touching the entrance of the clan portal,
pitcher in one hand and dwarven waraxe in the other, bellowing an ode to Moradin
a shimmering light appeared and he found himself on a cobbled street in a grand
city none the likes he had ever heard of before.

Personality: Terrathoin knows he is very tough, strong, and slow and as
such tries to play into his strengths.


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Gli'jar: anything paragon i love! though by the looks of things a spellcaster would be useful to have... interesting choices both would be useful. though i just love paragons and racial substitutions... very characterful.

Thegreatbuddha: a warforged... that's great for roleplaying since warorged (and therefore living constructs) are not yet common on the planes, so lots of chances for RP there
 


i know what you mean but that is warforged... any ther ideas? maybe anther ebrrn character? shifters and changeigns are particualrly good, depending onm the class you use
 



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