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I'm unapologetically old school, so the only playable races I'll allow are those listed in the PHB. I like to keep my monsters monstrous and my heroes heroic.
Everything is mostly setting-dependent for me, but in general...1) Few or plenty?
2) Common or variable?
3) Native or outsiders?
Bonus question (kind of a combination of questions 2 and 3): how do you feel about using different versions of a race from different settings? Examples could be allowing Zendikar elves or Ravnica goblins (assuming you already have native elves or goblins), would you be ok with allowing the mechanical variant (i.e. different stats and abilities) from another setting? If you would allow the mechanic, would you disallow, allow or even require the narrative that the race comes from another world?
Oh my yes, trying to cover the stats for every possible animal is a fool's errand, if for no other reason than you can't - but even if you could, you'd probably annoy someone with how you treat their favorite animal.I was reading a (non-D&D) RPG, where the "races" were page after page of different kinds of anthropomorphic animals. Too many for my tastes. More appealing would be one generic customizable "beastfolk", and let the player decide. Of course, have two or three readymade examples, but give the players the tools to customize if they want some other variant.
Answering as a DM.Lots of talking about playable character races in the last year or two... what are your preferences regarding the following approaches? (You can specify whether you are answering from a player's or DM's point of view)
Depends on the campaign.1) Few or plenty?
Do you prefer having a small bunch of races available to PCs, such as the PHB set or a cherry-picked group of favourites? Or do you think a large array available is better? Or do you even think the sky's the limit and would like to have as many as you can find for the edition you're currently playing?
I come from a Moldvay B/X background and I am completely comfortable with no stat adjustments/differences from race. Things like languages and proficiencies seem more like cultural backgrounds than racial ones to me in general.2) Common or variable?
Do you prefer a more monolithic approach on racial mechanics i.e. all PCs of the same race X or subrace Y must use the same stats, or do you like having mechanical variants for each race and/or subrace (without narrating them as a different group)?
Campaign dependent.3) Native or outsiders?
Do you want playable races strictly from the fantasy setting you're adventuring in, or do you consent to PCs of a race that normally doesn't belong to it? This is a more nuanced question... you can make a distinction between the case of a race that belongs to the setting but not the world (like are you ok with PC races from the elemental or the outer planes) and the case of a race that belongs to a different setting entirely (like a Forgotten Realms race in Dark Sun) or even a different genre altogether (like a Star Wars or DCU race).
Usually I would be fine with reskinning the mechanics of different world versions I think are mechanically ok. The campaign and player preferences would generally determine narratives.Bonus question (kind of a combination of questions 2 and 3): how do you feel about using different versions of a race from different settings? Examples could be allowing Zendikar elves or Ravnica goblins (assuming you already have native elves or goblins), would you be ok with allowing the mechanical variant (i.e. different stats and abilities) from another setting? If you would allow the mechanic, would you disallow, allow or even require the narrative that the race comes from another world?
As a DM, few. As a player, few-ish.1) Few or plenty?
Not quite sure what you mean on this one.2) Common or variable?
Do you prefer a more monolithic approach on racial mechanics i.e. all PCs of the same race X or subrace Y must use the same stats, or do you like having mechanical variants for each race and/or subrace (without narrating them as a different group)?
As both DM and player: native only.3) Native or outsiders?
If a version of a species from another setting appealed that much I'd rename it, kitbash to suit, and make it native to my own setting.Bonus question (kind of a combination of questions 2 and 3): how do you feel about using different versions of a race from different settings? Examples could be allowing Zendikar elves or Ravnica goblins (assuming you already have native elves or goblins), would you be ok with allowing the mechanical variant (i.e. different stats and abilities) from another setting? If you would allow the mechanic, would you disallow, allow or even require the narrative that the race comes from another world?