rogueattorney
Adventurer
I'm trying to type carefully because I don't want to accidentally offend anyone or have anyone take anything personally. Actually I've just erased the entire comment box several times so I'll maybe just give up.
I have a hard time believing these stories because they are so far outside my personal experiences.
I've introduced many people to 4E, and several to their first role-playing and D&D experiences.
I've never had a problem with combat taking too long in 4E.
Taking too long between turns with only 4 players just boggles my mind.
I'll stop here.
I need to find and play in a group like this for personal edification.
I'm not sure what's there to believe or not believe in these play stories. Largely people are just saying they played BD&D and had a good time. Doesn't mean you will. More to the point, BD&D simply isn't for everyone...
If you want codified rules for customizing your characters, BD&D isn't for you. Basically, a fighter is a fighter and an elf if an elf.
If you want detailed, tactical combat, BD&D isn't for you. Roll to hit, roll damage. Wash, rinse, repeat. (I'm exaggerating a little, but not much)
If you want a single unified mechanic that is applicable to most (or even all) game situations, BD&D isn't for you. Surprise roll is different from saving throws is different from find traps for thieves is different from find traps for everyone else is different from...
If you want a distinctive, built-in campaign world, BD&D isn't for you. It's very generic. (In my view that makes it incredibly easy to drop into any campaign world you like, but opinions on that may vary.)
If you want story- or plot-driven resolution and reward systems, BD&D isn't for you. If you want a combat simulator or a genre emulator, BD&D isn't for you. It's designed as the epitome of "take things' stuff" D&D. (Not so big in the "killing things" portion, though. That path is suicidal.)
If any of those things are a deal breaker for you, you're just probably not gong to like the game.