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Player 1 'grabs and pulls' player 2, then claims it's 'Forced movement, no AtOp'

Frankly, I'd say this falls under the "do something cool" rules.

I'd let the ally do it with a Standard action, and say it didn't provoke an OA.

Seriously. The trapped guy's ally is burning his Standard action to do this. That's not a negligible cost. Requiring two standard actions may be more RAW, but I think it's excessive.

-O

I, on the other hand, would have allowed it to happen as a standard action with an OA. Action economy aside it would seem strange that moving from a threatened square while alert and completely functional provokes but being dragged while grasping something with two hands does not.

But either solution would have been just fine. The problem, I think, is that the OP could have demanded RAW and required an attack roll and two standard action. Or he could have invoked DM fiat and allowed it to happen with either risk (a skill check, attack roll) or cost (an OA) or just let it happen. Instead the OP opted for the worst of both worlds. He applied the rules incorrectly and then was upset with his own poor decision.
 

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Then get rid of them. You are the one running the game. They make an ass of themselves because you won't rule in their favor, boot them. Even if you were not correct on the rulling, their willingness to behave in that manner is reason enough to be rid of them.

You know, I play a game with rules so that everyone involved understands what's going on and things are fair and consistent, be it volleyball or D&D. Everyone, on either side of the DM screen, makes a bad call now and then. But if someone points out that the rules say something different, is the mature thing to admit your mistake and correct it, or throw out players for daring to disagree?
 

I play as an enchanter from essentials. I readily admit I am mot fully cognizant of all the rules of the game but I try to play with a "common sense approach to the rules.

When I force an enemy to move with one of my spells, I assume that my allies are choosing not to make an attack of opportunity, as that would affect what the creature is doing. Thus the rule of no AoO on the enemy makes sense. My ally should recognize some of the signs of my spell affecting the enemy.

If I moved an ally with this spell, with a fully aware enemy near him, I feel the DM would be completely justified in making an AoO on my ally, as there is no reason that it wouldn't attack an escaping character, regardless of how it was escaping.

I realize this is not sourcing the rules in any way. I am simply going with an unwritten "it makes sense to me" rule.

$0.02 put in regardless of value. :)
 

I realize this is not sourcing the rules in any way. I am simply going with an unwritten "it makes sense to me" rule.
Well, there are various ways of visualising the rules and the events of the game. The problem with the visualisation you suggest here is that it conflicts with the rules as written.

Personally, I prefer visualisations that don't conflict with the rules. Others prefer to house rule so that the events make more sense to them. But you tend to wind up with more and more house rules that way.
 

I play as an enchanter from essentials. I readily admit I am mot fully cognizant of all the rules of the game but I try to play with a "common sense approach to the rules.

When I force an enemy to move with one of my spells, I assume that my allies are choosing not to make an attack of opportunity, as that would affect what the creature is doing. Thus the rule of no AoO on the enemy makes sense. My ally should recognize some of the signs of my spell affecting the enemy.

If I moved an ally with this spell, with a fully aware enemy near him, I feel the DM would be completely justified in making an AoO on my ally, as there is no reason that it wouldn't attack an escaping character, regardless of how it was escaping.

I realize this is not sourcing the rules in any way. I am simply going with an unwritten "it makes sense to me" rule.

$0.02 put in regardless of value. :)

Not all pushes or pulls can be visualized in this manner.

A telekinetic isn't mentally manipulating anyone into any position, he's just picking them up and popping them down or shoving them where he pleases with blunt magical force.
 


Into the Woods

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