Patman21967
First Post
Anyone ever hear of Knowledge skills?
What I'm going to say may seem a bit weird, but here goes..
To know things like, what is that monsters weakness, what does that undead drain, what spell that wizard just cast, a character needs the appropriate knowledge skill. We all know that a fireball has x range and x area of effect, but does Bob the dumb barbarain know that? Does he realize that all fireballs are the same size, and do not vary by power level of the Wizard? Only if he has Knowledge Arcane, or Spellcraft. Can he tell the parties Wizard or Priest which spells to cast prior to combat, In my opinion about as well as the Wizard could give him ideas about berserking. Does Billy the Priest of Pelor know that Wights drain levels? That's what Knowledge Religon is for.. Here is my point...Play in Character.....People do not want to "waste" their valuable skill points on knowledge skills, they want their characters to know what they as players know, and that is lame. I hate players who are fighters and tell the Clerics and Mages what spells to cast. etc....That is metagaming at its worst. If you want to use things that you as a player know, the only way to justify it is to take the appropriate knowledge skills, or experience it " in character "
There...that felt good
painandgreed said:Fine. You give me a minute by minute description of everything my character has ever heard in his life, every conversation he's involved in, as well as everything he's read and years to process, think and draw up conclusions based upon it, and I won't metagame. So some character uses some bit of knowledge, most of which such as running away from a fog created by a wizard is common sense, about a monster or spell? Therse things really exist in their world and the stories and news they've heard their entire lives are bound to involve such things. There's a bard in every little thorp and hamlet and they're all constantly acting as the era's version of television. Little bits of esoteric knowledge are going to get told in such songs and tales because that's something that makes them interesting. Every farmer probalby knows various bits about monsters in the area as their fathers told them and they'll tell their sons so that if they ever do run up against one, their odds might be alittle bit less abysmal. Young fighters probably sit up at night telling stories of different types of spells they've heard of and what you can do to counteract them. hell, I'd consider it incompetant training if whoever is teaching fighters their first level doesn't go over some basic descriptions of spells and what they can do about them if they encounter them on the field of battle. Certainly not near enough to be considered spell craft or even reference the books, but are things that are made up for by some metagaming.
What I'm going to say may seem a bit weird, but here goes..
To know things like, what is that monsters weakness, what does that undead drain, what spell that wizard just cast, a character needs the appropriate knowledge skill. We all know that a fireball has x range and x area of effect, but does Bob the dumb barbarain know that? Does he realize that all fireballs are the same size, and do not vary by power level of the Wizard? Only if he has Knowledge Arcane, or Spellcraft. Can he tell the parties Wizard or Priest which spells to cast prior to combat, In my opinion about as well as the Wizard could give him ideas about berserking. Does Billy the Priest of Pelor know that Wights drain levels? That's what Knowledge Religon is for.. Here is my point...Play in Character.....People do not want to "waste" their valuable skill points on knowledge skills, they want their characters to know what they as players know, and that is lame. I hate players who are fighters and tell the Clerics and Mages what spells to cast. etc....That is metagaming at its worst. If you want to use things that you as a player know, the only way to justify it is to take the appropriate knowledge skills, or experience it " in character "
There...that felt good