Player metagaming

Anyone ever hear of Knowledge skills?

painandgreed said:
Fine. You give me a minute by minute description of everything my character has ever heard in his life, every conversation he's involved in, as well as everything he's read and years to process, think and draw up conclusions based upon it, and I won't metagame. So some character uses some bit of knowledge, most of which such as running away from a fog created by a wizard is common sense, about a monster or spell? Therse things really exist in their world and the stories and news they've heard their entire lives are bound to involve such things. There's a bard in every little thorp and hamlet and they're all constantly acting as the era's version of television. Little bits of esoteric knowledge are going to get told in such songs and tales because that's something that makes them interesting. Every farmer probalby knows various bits about monsters in the area as their fathers told them and they'll tell their sons so that if they ever do run up against one, their odds might be alittle bit less abysmal. Young fighters probably sit up at night telling stories of different types of spells they've heard of and what you can do to counteract them. hell, I'd consider it incompetant training if whoever is teaching fighters their first level doesn't go over some basic descriptions of spells and what they can do about them if they encounter them on the field of battle. Certainly not near enough to be considered spell craft or even reference the books, but are things that are made up for by some metagaming.

What I'm going to say may seem a bit weird, but here goes..

To know things like, what is that monsters weakness, what does that undead drain, what spell that wizard just cast, a character needs the appropriate knowledge skill. We all know that a fireball has x range and x area of effect, but does Bob the dumb barbarain know that? Does he realize that all fireballs are the same size, and do not vary by power level of the Wizard? Only if he has Knowledge Arcane, or Spellcraft. Can he tell the parties Wizard or Priest which spells to cast prior to combat, In my opinion about as well as the Wizard could give him ideas about berserking. Does Billy the Priest of Pelor know that Wights drain levels? That's what Knowledge Religon is for.. Here is my point...Play in Character.....People do not want to "waste" their valuable skill points on knowledge skills, they want their characters to know what they as players know, and that is lame. I hate players who are fighters and tell the Clerics and Mages what spells to cast. etc....That is metagaming at its worst. If you want to use things that you as a player know, the only way to justify it is to take the appropriate knowledge skills, or experience it " in character "

There...that felt good
 

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Patman said:
experience it " in character "

So, it's not possible for a character to have experienced, say, the differing lengths of time he felt his soul buoyed when Blessed by the local acolyte vs. that time when the archbishop came to town?

And it's not possible that this happened roughly 10 years before the start of the campaign?
 
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CSI Miami

Zen said:
I was running a game recently where the team encountered a fiendish scorpion that had been summoned as part of a plan to kill an NPC. After dealing with the scorpion, the players wanted to examine the injuries left by the creature, determine it's size, and thereby determine the caster level of the summoner. From there, they would reverse engineer what spells they might be facing.

This wouldn't have helped them much as they had already guessed wizard and the caster was a cleric, but still, there's something profoundly metagamey about the attitude that all magic in this 'fantasy' world is rigorously ordered to such a degree that you can count magic missiles, multiply by 1.5, and get your opponent's caster level.

Sigh. I guess I should be running a D20 Modern CSI: Miami game instead of D&D.

I get to be Emily Procter's love intrest, with lots and lots of sex scenes. Then can we do Without a Trace and I have Poppy Montgomery? I have a thing for hot assed blonde cop chicks...mmmmm...handcuffs....Pat has been a bad boy
 

Patryn, that kind of mundane, usual occurance yes, but the minute they see a rust monster, to begin throwing non magical stuff to lure them away, I don't think so. I may be extreme, but I hate it when a Wizard casts variable length spells, and the Character know when it will end. As GM, I roll them, and keep track, so the player doesn't know how many rounds he gets, as it changes every time. There is using things that can be "reasonably known" but for Bob the barbarian to not attack a certain monster he has never seen before, because he cannot overcome it's DR, that's too much, in my opinion.
 

I am a serious metagamer, mainly because I know the rules fairly well, and have been playing regularly for a couple of years now, part of that time as a DM. So when I see a black dragon I know it's breath weapon is acid, and when I see a blue draogn, I know to protect against lightning. Usually, I try to remember to ask the DM whether or not my PC would have access to such knowledge, before bringing it up to the party. Often, the DM has the wizard roll a knowledge check, to access the information I have, but the wizard player does not.

One (I think) amusing instance of metagaming that took place in our last session. Before the session actually started, while people were still arriving, I turned to another player and said "I think it's about time for us to see some Shadows."

He gave me a puzzled look. "Why would you think that?" He asked.

"Well," I responded, "we're 7th-level now, so we have access to Lesser Restoration, and we're about to enter an abandoned dwarven tunnel. Yep. I think it's just about time for Shadows."

Sure enough, the second encounter in that dungeon was with a swarm of Shadows, at which point I looked over matter-of-factly at the other player and said, "See? I told you it was about time for Shadows."

"How did you know?"

*shrug* "It was just time."

After the battle the other player asked about recovering the strength damage, and it turned out that the NPC cleric had prepared Lesser Restoration. And so had my paladin.

It was fun during the session, though. It came off almost like a magic trick, or Babe Ruth pointing out at the stands.
 

Patman21967 says the thing...THE thing...knowledge is power...PC knowledge...Yes i know many many many monsters,spells,magic items....i have lot's of books...and of course i read them...But my bard has spent at least 50 knowledge skill points...has "lost" one feat for bardic knowledge and has been in every library on every major planet we've been (multi-planet multi universe world)...it has cost me GREAT deal of money,HUGE amount of time and still i haven't been in many places i wanted to go...i don't have to metagame for knowledge...i want to learn something i find it...
But i've been with players that abuse seriously metagaming...
The worst kind of metagaming ...power-meta gaming...Of course "by the book"...i know you're evil,you've been good to me,never saw you don't anything evil,but..but in your PC says NEvil...so i don't trust you...
............................................................MERCY
 

Alright...let's hear a big huzzah for Shorelis...there is a man who likes to play it right....BTW...Me and my girl just watched Hero for the 2nd time tonight, it presents what I would view as Major Epic Level Characters....Epic Arrow Deflection, and when Broken Sword and Snow storm the castle, and you see soldiers falling like rows of corn at harvest time....it's plain awesome cinematic movie....We watched it on Plasma HD 42" Kenwood 500 watt surround...infreakingcredible...better than it was at the movies
 

Patman21967 said:
What I'm going to say may seem a bit weird, but here goes..

To know things like, what is that monsters weakness, what does that undead drain, what spell that wizard just cast, a character needs the appropriate knowledge skill. We all know that a fireball has x range and x area of effect, but does Bob the dumb barbarain know that? Does he realize that all fireballs are the same size, and do not vary by power level of the Wizard? Only if he has Knowledge Arcane, or Spellcraft. Can he tell the parties Wizard or Priest which spells to cast prior to combat, In my opinion about as well as the Wizard could give him ideas about berserking. Does Billy the Priest of Pelor know that Wights drain levels? That's what Knowledge Religon is for.. Here is my point...Play in Character.....People do not want to "waste" their valuable skill points on knowledge skills, they want their characters to know what they as players know, and that is lame. I hate players who are fighters and tell the Clerics and Mages what spells to cast. etc....That is metagaming at its worst. If you want to use things that you as a player know, the only way to justify it is to take the appropriate knowledge skills, or experience it " in character "

There...that felt good

It may have felt good, but it seems pretty bizarre. Bob the barbarian can't know whether he likes his friend Will the wizard to cast haste to make him faster or fireball to set him up for a great cleave unless he has spellcraft? And he can't know that the fireball stays the same in area but increases in power as Will gains more skill and experience without knowledge: arcana? Bizarre. Next, I suppose you'll tell me that Filbert the fighter who grew up next to the trollfens in the Duchy of Tenh can't know that trolls regenerate unless he has ranks in the appropriate knowledge skill and can also tell the difference between ogres, hill giants, storm giants, and cloud giants on sight. And Cletis the cleric can't recognize his own holy symbol without a knowledge: religion roll--or, just as bad, Farrel the Pholtan half-orc barbarian can't tell the symbol of Pholtus from a symbol of Iuz without ranks of Knowledge: religion and a successful skill check even though he grew up in the Theocracy of the freaking Pale.

Similarly, any PC wizard who has adventured with or fought a barbarian should know the basics about rage: stronger, tougher, easier to hit, and might well be mortally wounded but not notice until he dies when the adrenalin wears off (usually in 30 seconds to a minute). After the beserker comes out of the rage, he is generally winded for a while. Will the wizard would have to be blind not to notice these effects.

And there's not just direct experience to consider. Any PC who's more than first or second level should have a general idea of what spells the cleric might cast on him in combat--if not from direct experience, because when he was sitting around with the other caravan guards in Jaramai Twist's caravan, he heard Patrick the Paladin saying things like "Yeah, he was twelve feet tall and had a club the size of a tree trunk, but I wasn't afraid for Cleo the cleric had blessed my armor and shield that morning with the power of Heironeous making it as hard as enchanted metal and had invoked a miracle that he would bear some of my wounds, and when we saw the great beast, he called upon the Invincible Knight to shield me through his faith. So I strode forward and smote the monster with the power of Heironeous." If Bob the barbarian can talk with Patrick the Paladin about his experiences and never get any idea that clerics like Cleo can cast Magic Vestment, Shield Other, and Shield of Fatih, then either Patrick is keeping his party's winning battle tactics very close to his chest and exaggerating his own role to make himself seem more heroic or Bob is deaf.

Similarly, if Bob the barbarian ever walks into a temple of Heironeous and asks to buy healing potions because he's going to fight the demons in Almor, you can bet that the priest of paladin there is likely to say something like: "Fighting the demons you say? With that sword? I think not. Son, even the weakest of the true demons shrug off normal weapons. To penetrate their resistance, you should bear a weapon forged of cold iron. But I see you are not the type to fight only the weakest of demons. For moderately powerful fiends, you will need a blessed weapon if you wish to injure them. Fortunately, we sell an oil here which will provide just such a blessing. If you see a demon--you know vaguely anthropomorphic thing with bat wings calling down blasphemies--apply it to your weapon that you may strike true."

Since he visited the Temple of Kord before his previous adventure, Bob replies, "But at the temple of Kord they told me that silver was good for devils...now you say cold iron is good for demons, how do I know the difference?"

To that, the wise priest replies, "That is a subject worthy of study by holy champions and men not easily corrupted. Ask Cleo the Cleric who travels with you... or, better yet, buy this oil of bless weapon for it will enable you to smite both demons and devils. At only 100gp, it's a steal."

Bob the barbarian thinks (honest, he really does) back to the last time he asked Will the wizard why his sword wasn't so effective against the disgusting bag of putresence summoned by the priest of Hextor at the siege of Mowbrenn. "But, I think Will said that some creatures need only silver, some cold iron, some holy weapons, and some both. How does this oil solve all my problems again?"

"Ahhh," says the priest. "Do not let the erudition of your friends confuse you. What he said is true, but blessing weapons like this oil enables you to smite both demons and devils of all but the greatest power. If you ordinarily use a cold iron sword, you will still strike true against the most powerful demons, but let's be honest, should you encounter one of those, no sword will help you, nor will it help you against the most powerful of devils. Such fiends are only for the greatest of champions to face. If anything you do can make a difference, this oil will suffice for your needs. And, if you run into such a fiend as this oil does not help against, pray to Heironeous for your life and flee for it is not courage to but foolishness for you to stand against such a foe."

Does listening to the priest's well intentioned sales pitch give him a rank of Knowledge: planes. Heck no. But it does give him all he needs to know to defeat the DR of all but the most powerful demons and devils.

D&D characters inevitably learn a lot about their world that is not represented by knowledge ranks. Insisting that players play their characters like blank slates (or, to tell the truth, even worse, since there's always a chance a character might randomly pick the best option) is not insisting on role-playing. It's just a more self-righteous version of meta-gaming that was previously termed "anti-"metagaming.
 

sometimes Bob and Will talk during downtime... like around the campfire... while they are out collecting wood... while they are playing cards at the inn....etc...

all of the conversations between Bob and Will aren't all recorded... otherwise... you would be playing every single minute as if it were real.. and those trips that take 5 days to make just wouldn't happen in game...
 

Elder-Basilisk said:
Next, I suppose you'll tell me that Filbert the fighter who grew up next to the trollfens in the Duchy of Tenh can't know that trolls regenerate unless he has ranks in the appropriate knowledge skill and can also tell the difference between ogres, hill giants, storm giants, and cloud giants on sight. And Cletis the cleric can't recognize his own holy symbol without a knowledge: religion roll--or, just as bad, Farrel the Pholtan half-orc barbarian can't tell the symbol of Pholtus from a symbol of Iuz without ranks of Knowledge: religion and a successful skill check even though he grew up in the Theocracy of the freaking Pale.

I was reading in Grim Tales last night that you can't make an untrained Knowledge check for anything over a DC 10. I would say that all of the examples above would be DC 1-10, and you can take 10, and thus automatically know them. Knowing more intricate information would require the appropriate ranks and the required check. A DM could even rule that a mildly rare cult of the region is DC 11, and thus require a PC to have at least 1 rank in Knowledge Religions, or Local History, or some related field.
 

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