Regardless, if this is against the grain of the group's playstyle, then what you are doing isn't appropriate. What you are doing is right (ie. "not wrong") - even DragonLancer has admitted that - but not necessarily right for this particular group. And that's where the problem apparently lies.likuidice said:"Optimised is fine. Excessive isn’t." I've made exactly one "excessive" character, the aforementioned cleric, apparently a high level character should not be capable of actually holding his own in a fight.]
Apparently, evidence has been given that shows otherwise. If you complain about situational modifiers, for example, I question your rules knowledge.My "rules arguing" only occurs in situations where house rules are used.
Originally Posted by Dannyalcatraz
You're the DM-the only way a combat monster gets into your campaign is with your permission, either by action or inaction. You control player access to all of the classes and feats.
Look at it this way, is it fair to Player X if I allow him access to a feat or class, but not Player Y? If theres no reason to restrict them I don’t. I’m sure you don’t either.
But when you have a character (whether fighter or otherwise) who is pulling off damages far in excess of what anyone else can do, that’s not right. Even at 18th level no character (fighter or otherwise) should be pulling off over 105 points of damage on everysingle single attack. That’s epic level stuff.
And in the last campaign that’s exactlly what Likudice’s cleric character was pulling off! That’s excessive.
As has been posted (almost to the point of frustration on my part) its not his feat or class choices, its his desire/choice not to play to the level of game that the group enjoys.
Your gaming group I’m sure would be happy to have a player like Likudice and his style of play. It works for you and your group. It doesn’t for ours.
So lets see… dragonslayer isn’t a class that fits the setting? You actually know the DL setting?
And I allow psionics (and have tied it into the nature of the world/setting) and although rare there are psionic individuals and monsters. Its not unbalancing.
arnwyn said:DragonLancer: if this is the player who I think it is, then you have my sympathies. He reminds me of one of my players.
Carpe DM said:There are several issues here, and one difficulty is that they are not being separated.
1. Rules-lawyering and DM Credibility.
The first issue is the role of rules. Rules exist to serve serveral functions, but one function that Dragonlancer may be overlooking is that they serve as arbiters of DM neutrality. If I were a player and sensed that my play style was *withing the rules* but *under attack from my DM*, I'd be a stickler for the rules too.
So, DL, I think one thing you have to work on is your credibility. Players will let a gamemaster they trust bend the rules. Players will be sticklers for the rules if they sense the DM is trying to bend them to a certain playstyle.
I do the following things to build credibility when I start any new group:
A. I state a list of all RULE 0s that I am currently aware of. That way they know in advance. (And, to be honest, I have some doozies -- for example, in my world, resurrection past a month's time is very rare. The dead tend to stay dead).
B. I roll in the open and state target numbers before the roll. The players do the same. That way, if an orc charging with a greataxe rolls a 20 and confirms, the player who is now going to die saw it happen. This is not me out to get them.
C. I scrupulously follow the rules unless there is an ingame reason to do otherwise. Players invest in the rules because the rules give them power over the gameworld. A DM's power to break the rules is a direct threat to the player's source of power. Therefore, any time I break the rules (and I do so occasionally) there is an INGAME -- not METAGAME -- reason why.
D. I state the rulesets that are applicable (for me, WOTC-published books, subject to rule-0 on any item that creates an instant or unavoidable kill).
Adding artificial limits on combat smacks of favoritism.
However, I do have something to say in DL's defense -- even though his statements that someone who plays by the rules "refuses" to see his side of the picture is pretty rampant hypocrisy (and why is it that it isn't you who "refuses" to see his side?).
That's because I am a cooperative, polite player who knows when not to argue with the DM for the sake of the story. I know when to pick my fights about the rules (i.e., when the DM is 1. WRONG and 2. someone's life is at stake). When the DM is changing rules just to help the story, or when nobody is going to die as a result, I just let it slide.
So, where there's smoke, there's fire, Likuidice. I would suggest that you rules-lawyer-out on your DM only when he is 1. DEAD WRONG (not just arguably wrong like with silly fights over circumstance modifiers) and 2. only when someone's life is at stake. Otherwise, roll with the punch, and have fun with whatever new scenario is at stake.
Saying this is a "playstyle" thing doesn't seem quite honest: he plays immersive and roleplays just fine. You just don't like the damage his character does. If the rules let his character do that damage, then let him do it.
Dannyalcatraz said:And, for clarity's sake, if you eliminate certain high-end warrior feats, certain item creation and metamagic feats would need to be excised as well, to prevent spellcasters from becoming magic item factories or arcane field howitzers.
But YOU let him have the combination of Feats, PrCls and equipment that let him do that 105pts of damage. Quite simply, the responsibility for that level of power yours- Likudice just used the rules you provided him for PC generation/development.
YOU have the power to say "No," so USE it. Its not your job to give Likudice everything on his PC's wish list.
So, besides his obvious combat prowess, you don't like his acting chops? Is that it? Not every player is a talented amateur thespian.
A nice, if inaccurate, barb. We HAVE our Captain Killcrazy, but it bugs us not in the least. Why? That PC is a source of damage dealing and attack absorbtion that lets me play Pierre Chanson, the whip-wielding subterranean archeologist (Human Ftr/Rgr/Div/Spellsword) who probably will never have an offensive spell better than True Strike and will take weeks to do 100 points of damage. Because of his PC, another guy can play a gnomish monk whose combat contribution is just barely better than that of a kamikaze moth.
Of course, how unbalancing a Dragonslayer would be in Krynn would depend on how you handle their powers. Do you let Likudice apply his PC's Dragonslayer abilities to Draconians and Dragonspawn as well as Dragons?
likuidice said:I use the options available and approved by Dragonlancer, so I'm complained at for doing so? bear in mind that I have not actually used a character worthy of the smackdown threads, no spiked chain madness, no bag o' rats, no silly combos of prcs and such, all characters are created using mostly core material, fairly mainstream vanilla feats etc. Dragonlancer believes that feats such as improved critical and spell focus are munchkinism in the highest form.
My "rules arguing" only occurs in situations where house rules are used. If I take the trouble to learn the rules, why the hell are they not being used?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.