Mr. (and Ms.) "My character flaws are actually in-game benefits"
Ok, I've got to vent about what my players did last week. My game leans more towards combat than intensive role-playing. But I try to keep up some semblance of playing a character by asking my players a question about their characters each week. Last week, I asked them to come up with some quirk/hook/annoying habit for their character. The idea was for them to come up with something that would let them slide into the character's point-of-view a bit more easily around the gaming table.
Here's what I got from the monk/ranger's player:
My character's annoying habit is that he always has his quarterstaff out.
Here's what I got from the rogue's player:
My character is paranoid and is always checking everything for traps.
:\ Give a player a chance to add something unique to their characters, and you can bet they will always try to turn it into an in-game benefit.
Ok, I've got to vent about what my players did last week. My game leans more towards combat than intensive role-playing. But I try to keep up some semblance of playing a character by asking my players a question about their characters each week. Last week, I asked them to come up with some quirk/hook/annoying habit for their character. The idea was for them to come up with something that would let them slide into the character's point-of-view a bit more easily around the gaming table.
Here's what I got from the monk/ranger's player:
My character's annoying habit is that he always has his quarterstaff out.
Here's what I got from the rogue's player:
My character is paranoid and is always checking everything for traps.
:\ Give a player a chance to add something unique to their characters, and you can bet they will always try to turn it into an in-game benefit.