Your definition of role-playing is simply too narrow. Especially given the need to go all caps and bold like some sort of outraged Darth Vader voice.I think they hardly touched on what 5e does good IN RELATION TO ROLEPLAYING.
There's at least a 3-way distinction. There are games that aren't role-playing, there are instances of playing a role that are in no way games...I think there's a distinction there that is overlooked.
...and there are role-playing games, that integrate (not merely juxtapose) the two. In an RPG the fact that you are playing a game and the fact that you are playing a role are inseparable.
OneTrueWayists tend to want to define and judge narrowly. That which confirms to their way is True Role-playing, that which does not is other, to be dismissed out of hand.A mechanic can influence one, the other or both IMO. I think there's a lot of one true way baggage that often prevents us from acknowledging that's the case and acknowledging things in an RPG sometimes have nothing to do with roleplaying value.
Thank you for your honesty.Honestly, if freestyle RP had a DM that arbitrated the experience in a mutually agreed upon setting, it really wouldn't play much different than how I approach D&D.
The only difference would be the combats -
I don't think it's that unusual, outside of the loci of magic and combat, D&D traditionally leaves us essentially Freestyle'n.