Interesting point. I think the issues it raises - the moral ought, freedom, whether I am free to act against the moral ought, does knowing the needs of others make me less free - are beyond the scope of this thread.However, the suggestion was made and has been continually repeated that somehow it manages to be merely a request, but that player #1 has no right to refuse it in any fashion full stop. But if you have no right to refuse the request, and if your only recourse is to acceed to the request, then it really doesn't seem very much like a request to me.
Going backwards, gaming groups aren't democratic entities. What we're talking about is etiquette, not government. A single-player veto would only exist in a gaming group that allows it. I.e, Player 1 isn't prevented from playing their character unless the rest of the party agrees with Player 2.You are setting a single-player veto. I don't think that's any way to run a game. It's certainly not democratic.
I think the issues it raises - the moral ought, freedom, whether I am free to act against the moral ought, does knowing the needs of others make me less free - are beyond the scope of this thread.
This language all seems too extreme to me, as does the Jester's use of 'demand' and 'dictate' quite far upthread. I don't see the (hypothetical) Player 2 as coercing or imposing or anything like that. I see him or her as making a request, no more.
And it could be even less than a request - it could merely be an expression of his or her discomfort.
The questions are:
1) Should Player 2 make this request or not?
2) Once the request is made, how should Player 1 respond?
I feel that it's fine for Player 2 to make the request. Sure, there are other options - deal with his or her feelings, leave the game - but I think the request is the most straightforward and sensible approach.
Once the request is made I think Player 1 should accede to it. It's surely no great trouble to Player 1 to do so.
I have absolutely zero problem with Player 1 starting a romance, in fact I think it's a good thing. It's got the potential to add a lot to the game. While romance is not the main focus of my preferred gaming style, which is just the usual action adventure nonsense, I think it can be really good as a sideplot. There were several PC/NPC couplings in the last campaign I ran, though no PC/PC. The latter is a lot rarer, imx.
So I look at it as a timing issue. Player 1 violated rule 2 first and thus is the one who has to make a decision, find another way to have fun, or leave.
See, I knew mind-reading woud enter into this. Ok, how exactly, is Player 1 supposed to know this until Player 2 raises an objection?
See, I knew mind-reading woud enter into this. Ok, how exactly, is Player 1 supposed to know this until Player 2 raises an objection?
/snip
Player 1 doesn't know. It's Player 2's responsibility to tell Player 1. No remedial action is necessary until Player 1 knows about the problem.See, I knew mind-reading woud enter into this. Ok, how exactly, is Player 1 supposed to know this until Player 2 raises an objection?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.