BookTenTiger
He / Him
Here's a fun idea:
When a campaign first starts, players can choose an alignment for their character, but they keep it secret from the other players. After 3 - 5 sessions, the players vote on what they think the alignment of each character is. Then, each player would either commit to that alignment, or adjust their roleplaying to better fit their original choice.
This is based off a real experience of mine. I was playing an exiled dwarf wizard who was very much a DIY academic and didn't like the politics of established institutions of magic or knowledge. I had him as Neutral Good because I saw him as a "man of the people," helping out small towns that didn't have access to libraries or magic users. After a month or so of playing, the other players said that my wizard seemed much more Chaotic Good, in that he was actively willing to ignore or break the rules or conventions in order to benefit others. I agreed, and changed his alignment, and started playing more into his Chaotic side than I had originally intended.
Would you enjoy this in a campaign?
Alternate, crazy idea:
After a few sessions, everyone agrees on two moral traits that describe each character (Loyal Peacemaker, Devious Trickster, Vengeful Protector, etc). These then form the alignment scale of the entire campaign, so that every NPC fits somewhere on that spectrum. It would make the campaign world reflective of the morality of the characters. I have no idea how this would play out, but it sure would be interesting!
When a campaign first starts, players can choose an alignment for their character, but they keep it secret from the other players. After 3 - 5 sessions, the players vote on what they think the alignment of each character is. Then, each player would either commit to that alignment, or adjust their roleplaying to better fit their original choice.
This is based off a real experience of mine. I was playing an exiled dwarf wizard who was very much a DIY academic and didn't like the politics of established institutions of magic or knowledge. I had him as Neutral Good because I saw him as a "man of the people," helping out small towns that didn't have access to libraries or magic users. After a month or so of playing, the other players said that my wizard seemed much more Chaotic Good, in that he was actively willing to ignore or break the rules or conventions in order to benefit others. I agreed, and changed his alignment, and started playing more into his Chaotic side than I had originally intended.
Would you enjoy this in a campaign?
Alternate, crazy idea:
After a few sessions, everyone agrees on two moral traits that describe each character (Loyal Peacemaker, Devious Trickster, Vengeful Protector, etc). These then form the alignment scale of the entire campaign, so that every NPC fits somewhere on that spectrum. It would make the campaign world reflective of the morality of the characters. I have no idea how this would play out, but it sure would be interesting!