Piratecat
Sesquipedalian
Vigilance said:So you are violating the TRUE D&D way just as much as I am.
Let's not bait people, okay? That goes for Doug, too. Please keep the thread focused, instead of spiraling towards insults.
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Vigilance said:So you are violating the TRUE D&D way just as much as I am.
This has to be the single most extreme sample of STUPID I've had the misfortune of reading.Doug McCrae said:But it deviates from the default D&D world as expressed in the core rules and is therefore not as legitimately D&D as one that is.
Doug McCrae said:.But it deviates from the default D&D world as expressed in the core rules and is therefore not as legitimately D&D as one that is.
Doug McCrae said:Change too many rules and what do you end up with? Powers & Perils. And no one wants that.
Please find a requirement that all campaigns must have "very large cities" in them. Then find a requirement that all things that all things that are permitted by the rules to exist in a D&D world are therefore required to somewhere in every D&D world created. Does the existence the the Beholder in the MM require that all D&D worlds contain beholders?In very large cities, some shops might specialize in magic items if their clientele is very wealthy or includes a large number of adventurer [sic] (and such shops would have lots of magical protections to ward away thieves).
Doug McCrae said:Change too many rules and what do you end up with? Powers & Perils. And no one wants that.
replicant2 said:The core books are a flexible, ever-changing set of guidelines, at all times subject to rule zero. There is no "legitimate D&D that is."