Players Whining that they Should be able to Buy Magic Items

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Doug McCrae said:
But it deviates from the default D&D world as expressed in the core rules and is therefore not as legitimately D&D as one that is.
In the core books I have, "default D&D" isn't expressed, its implied. What's expressly stated is that you should make the game you want to play...
 

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Doug McCrae said:
Gygax took the works of Tolkien and Howard (and those of many other writers) as inspiration and used elements from them to create something new. Something different. D&D is a genre in and of itself the nature of which can best be determined by reading the game rules.
But it deviates from the default D&D world as expressed in the core rules and is therefore not as legitimately D&D as one that is.

Ummm... I see dwarves with guns in my DMG... and obviously... given the wide range of settings the game supports (Greyhawk, Eberron, Forgotten Realms, Thieves World, Black Company... and homebrews with no magic shops) Id say you cant make a blanket statement like that for any campaign you dont DM.

D&D is something creative... the rules are there as a springboard... not a cage.

I can game anyway I want and its just as "legitimate" as yours or anyone else's

Chuck
 

Doug McCrae said:
From the DMG 3.5, page 142:
So, the multiple use of the word "might" makes it a fact that magic shops exist in everyone's D&D game as per the RAW?

Got any other convincing gems?
 



arnwyn said:
So, the multiple use of the word "might" makes it a fact that magic shops exist in everyone's D&D game as per the RAW?

Got any other convincing gems?
There's no 'might' in this bit:
The magic items described in Chapter 7 all have prices. The assumption is that, while they are rare, magic items can be bought or sold much as any other commodity can be.
So according to the DMG, in the default D&D universe, magic items can be be bought and sold. I feel that's the main question here, and indeed was the one posed by the OP, rather than whether well-stocked magic shops exist. (IMC they don't, but that's irrelevant.) At least one poster in this thread stated that in his game magic items can't be bought for 'mere' money. I can only imagine that mere goods or mere services must be required instead.
 

Doug McCrae said:
There's no 'might' in this bit:So according to the DMG, in the default D&D universe, magic items can be be bought and sold. I feel that's the main question here, and indeed was the one posed by the OP, rather than whether well-stocked magic shops exist. (IMC they don't, but that's irrelevant.) At least one poster in this thread stated that in his game magic items can't be bought for 'mere' money. I can only imagine that mere goods or mere services must be required instead.

Whoa there!

In your campaign well stocked magic shops dont exist?!?

But the ASSUMPTION is that they will bought and sold "as much as any other commodity". Why that means that they should be freely available everywhere.

So you are violating the TRUE D&D way just as much as I am.

Chuck
 
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Vigilance said:
But the ASSUMPTION is that they will bought and sold "as much as any other commodity". Why that means that they should be freely available everywhere.
The quote from the DMG does go on to stress that they are rare and expensive items.
 

Doug McCrae said:
But it deviates from the default D&D world as expressed in the core rules and is therefore not as legitimately D&D as one that is.
I would not base any notion of artistic legitimacy on mere legal ownerships of trademarks.
 

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