Playing a halfling, want to be more mean than normal. How do I go about this?

Rannan

First Post
I've finally decided on a character and started using a halfling rogue, which works great because I like to steal and plan on causing trouble/being a smartass but I also plan on having a mean streak and even killing when we have the option not to. Should I just have a rough background to explain for that or what? I don't want to play too far out of character (I wanted to roll a drow, it suits my play style and attitude but from what I hear there is a lot of controversy over playing a drow so I'd just rather avoid it) but I don't want to be a "typical" halfling. Any suggestions?
 

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I would talk to your DM and other party members before playing an evil character. The actions you discribed above can cause problems in a group dynamic if not done in a mature fashion.
 


A friend of mine played a halfling fighter/thief named Mean back in the day. He wore a fake beard, insisted he was a smaller than normal dwarf, and had a penchant for taking shots a men's nuts. He was mean.
 

4thed, go for it. There are some things you MIGHT do in terms of build to enhance your concept. Maybe make your rogue a Brutal Scoundrel (not the optimum build for a halfling, but it will work fine). You could even use the Ruthless Ruffian build from Martial Power if you wanted to really play up the intimidating mean guy thing (again, not really an 'optimum' choice, but if you take lots of rattling powers it can work reasonably well).
 

If you want a back-story for why your character's mean, just make one up. You don't really even need to explain it, he could just have an innately mean attitude. Maybe how cheerful everyone was in his community just bothered the piss out of him, and it made him krunk. Also, booze.

I could offer suggestions. How about he was neglected. Not out and out child abuse, but he was the middle child, not the baby, not the eldest, just a kid who used up his parents' resources. They had no special place for him, he got no special attention or praise, so when he got in trouble, he got attention, and it grew on him. Something like that is fine.
 



Reskin!

A player in my Zeitgeist campaign plays a drow reskinned as a 'deep faen': a race of fey who live in the cross-over between the Dreaming and the Bleak Gate (or the Feywild and the Shadowfell in standard D&D terminology).

You could develop a suitable version for your own campaign. Or the character could be a one-off, justifying his shadow-powers in some unique way.

For example, another player wanted to play a gensasi, but in a world without planar travel this was impossible. So we made him the human victim of a magical accident or 'schism': his earthshock genasi traits were an afflication or condition.

Another player's character is an artificer who has made numerous changes to his own body and now qualifies as a warforged.

Reskinning is a powerful tool that allows you to play the kind of character you want to play, without shoehorning races that don't fit or mess up your concept.
 


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