Ruin Explorer
Legend
Of the Warlord, one of my players said, reading the PHB - "So wait, this guy is just a Bard without the prancing and singing and general limp-wristed-ness?", and now the players call it the "Quasi-Bard" or "Stabbing Bard". Still, overall reaction was positive, mainly because it wasn't a bard, I suspect. I then pointed out that their all-round favourite LotR character, Boromir, was very Warlord-ish, and I think LotR is a good source for giving people a positive opinion of Warlords (esp. with it's pre-battle speeches and so on - "But not this day!").
4E is very reliant, I'd say slightly over-reliant personally, on people working together, not just in actual play, but in picking their characters. I mean, without a defender, the party is awfully vulnerable to TPKs unless they DM is extremely careful about what he fights them with - luckily my group now has a defender, and the defender and leader are the players most near to 100% certain to turn up to any given session, too.
Imaro - You're exactly right, and when people want to play things that play well together, it's awesome, but there is a distinct danger with 4E, that, unless your players are aware of the Roles, aware that it's important to fill them (albeit controller and striker less so), and happy to play the "right" classes, then there's trouble ahead. I don't think it's any accident, for example, that KotS includes both current Defenders, and not, say, two Strikers in the pre-gen characters.
4E is very reliant, I'd say slightly over-reliant personally, on people working together, not just in actual play, but in picking their characters. I mean, without a defender, the party is awfully vulnerable to TPKs unless they DM is extremely careful about what he fights them with - luckily my group now has a defender, and the defender and leader are the players most near to 100% certain to turn up to any given session, too.
Imaro - You're exactly right, and when people want to play things that play well together, it's awesome, but there is a distinct danger with 4E, that, unless your players are aware of the Roles, aware that it's important to fill them (albeit controller and striker less so), and happy to play the "right" classes, then there's trouble ahead. I don't think it's any accident, for example, that KotS includes both current Defenders, and not, say, two Strikers in the pre-gen characters.