I’m really glad there’s going to be a second round, because I feel like I’m still figuring out how this works.
I'm curious, when you do it IRL how do you keep track of the available scores? Right now, I'm leaning towards setting up a bunch of index cards on a white board or something.This is why I am doing this. After over a decade of talking up this method and only having old long threads with formatting errors to point to, I thought it'd give people a chance to see it or participate first hand and decide how they might adapt it to their own game.
Heck, if I make a next issue of my zine, maybe the focus will be character creation and I will tidy up these rules and examples (and some options) for it.
I'm curious, when you do it IRL how do you keep track of the available scores? Right now, I'm leaning towards setting up a bunch of index cards on a white board or something.
Anything big enough the players could see the availabilities would probably work. Like, squares on a whiteboard, index cards on a corkboard (take them down as they're chosen), a spreadsheed on a big monitor (or a shared screen online).I'm curious, when you do it IRL how do you keep track of the available scores? Right now, I'm leaning towards setting up a bunch of index cards on a white board or something.
Yea, I wanted to give them something tangible to allow trades more easily. The cork board makes a lot of sense.I use a cork board and push pins, but same basic premise. I cut 4x6 index cards into 8 slips each and then use different colored sharpies for each ability - when a score is picked I hand it to the player, so at the end they have two little stacks of their stats. They then pick one stack and hand back the other and I compile the sets for the replacement pool.
I wish I had taken a picture of the last time I did it. DOH!
Post it notes are everyone's friend. I'd probably colour code them by stat.
From a process/functional standpoint I might do the whole thing standing up with all the notes on the wall or a whiteboard. Put the draft stats in the middle and everyone's character spaces around that. Keeps all the info front and center. On the downside there's nowhere obvious to put your beer.The benefit of post-it notes is that players can stick them on the table or a piece of paper, or book cover in the stat order as they choose, thus having a very clear representation of where they are at in the draft that stays put but can be adjusted. The downside is they are sticky and not as thick as index cards and thus get stuck to things/crumpled easily.