D&D (2024) Playstyle Changes from 5E to 5.5E?

I'm with you. Rogues have the lowest highs in 5.24 but they, unlike 5e classic fighters and barbarians (out of combat) and monks (in combat) have pretty high lows. Their damage is good (you can always Sneak Attack thanks to Cunning Action), their resilience is good (can always fight at range, can hide from incoming attacks, can Uncanny Dodge), and unlike a 5e classic fighter or barbarian they are significantly better out of combat than a wizard or cleric in an antimagic field.

The rogue always gets to contribute. So although many will not like the low highs it isn't outright a negative play experience or useless looking.
I should have read yoir post before I answered @mellored ;)
 

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I was thinking about this topic again today.

Not many of the previews have mentioned the other (not combat) pillars of play.

5e14 was designed around three pillars of play.
5e24 updates to classes appear to focus on how classes perform in combat.

As stated previously, I did not participate in the '24 playtests, so I don't know if other pillars of play received attention in those. Maybe they did.

So, I have 2 questions:

1) What is 5e24 doing to improve the other pillars of play?
2) Do you feel that 5e24 is refocusing classes to be more based around one pillar of play?
 

1) What is 5e24 doing to improve the other pillars of play?
2) Do you feel that 5e24 is refocusing classes to be more based around one pillar of play?
More classes got more ways to spend their combat resources out of combat.

I.e. second wind to add 1d10 to a skill check.
Barbarian can use Str for perception while raging.

That's about it.
 

1) What is 5e24 doing to improve the other pillars of play?

Exploration & social pillars were not addressed at all
We didn't see much in the UAs, the closest it came was some rules for social interaction that failed even the briefest of thought unless the goal is to make any NPCs putty in the hands of low level charisma based PCs who has expertise persuade.

We also saw quite a few very minor changes to resting that had pretty much no impact beyond lowering the bar


2) Do you feel that 5e24 is refocusing classes to be more based around one pillar of play?
They were already pretty much all in on combat. I can't imagine being more combat focused than 2014 ruleset classes were
 

The ship sailed on this one a long time ago for 5E, but with 5.5 we have a new chance: I would love to see books for the other two pillars giving each class defined things to do in those parts of the game. Something like "during an exploration encounter a Rogue can do this ..." Work options based on subclasses so a character can do something in each different pillar of the game.
 

Exploration & social pillars were not addressed at all
We didn't see much in the UAs, the closest it came was some rules for social interaction that failed even the briefest of thought unless the goal is to make any NPCs putty in the hands of low level charisma based PCs who has expertise persuade.

We also saw quite a few very minor changes to resting that had pretty much no impact beyond lowering the bar



They were already pretty much all in on combat. I can't imagine being more combat focused than 2014 ruleset classes were
Less lip service to other playstyles?
 


So, I have 2 questions:

1) What is 5e24 doing to improve the other pillars of play?
2) Do you feel that 5e24 is refocusing classes to be more based around one pillar of play?
We have only seen player side material. But an obvious change is that fighters and barbarians used to be supernumeraries out of combat and about as able to contribute as wizards, clerics, or sorcerers who (a) had a poor stat selection (Str/Con is not good) and (b) were standing in an anti-magoc field.

I'm therefore clear that 5.24 is refocusing classes to be less based round one pillar of play.
 

Ze game won’t change that much.
Martials will be better at skills, having additional proficiency, advantage or bonus dice, but that won’t make a fundamental change.
We saw some rules for the influence action, Search action, Study action, but that was just a way to normalize ruling. No fundamental change there.
Skills will be the same, more classes will give expertise to identity skills. But overall everything will stay at the same place.
 


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