Show me who has said never“Rare” is fine; it is “never” I’d have an issue with.
Show me who has said never“Rare” is fine; it is “never” I’d have an issue with.
yes, it can, entirely up to the tablecan't all the "jumping through the hoops" be subsumed as part of the use of the feature? Just like when a player of a wizard/MU says "I scribe a scroll, taking N days/weeks", we don't make the player play though each moment of preparing inks, preparing the writing surface, drawing all the sigils, etc.
the contradiction is that the GM reminding them of the fictional position is what is being criticized hereYes, in my view railroading is bad GMing. And players who ignore their PC's fictional positioning are bad players. I don't know where you think the contradiction lies.
no, because no one ever said that the feature always fails, only that it doesn’t work in certain casesAre we at a geek social fallacy here? 'Successful social interactions must be magic'
Yeah conversation with the players during character creation is key.no, because no one ever said that the feature always fails, only that it doesn’t work in certain cases
if the cobbler had gone out adventuring, he would be doing that now. There is nothing that says only the PCs can do this, everyone else would fail, so yes, just like him…
it does not matter to the film, but that doesn’t mean it isn’t happening. You treated it as if it doesn’t exist (and still do)
The players still need to tell the DM what they are trying to pursuade the king to do.yes, it can, entirely up to the table
If you have an audience with the king, you can also have no one talk at all and just roll some dice to get a result if you consider actually making your case jumping through hoops. Just a matter of preference
Huh?
Yes, in my view railroading is bad GMing. And players who ignore their PC's fictional positioning are bad players. I don't know where you think the contradiction lies.
It seems that in a sense, to say that it is "magic" is to say that it needn't follow whatever "mundane" truth determinants are normal for the fiction. "Magic" obeys some "magical" set of truth determinants: which may include that when X happens in virtue of a "magical" assertion -- such as in the text for a "spell" -- then that X may happen simpliciter.Especially weird in games that seem to express the idea that all the PCs, spellcasters and non-spellcasters, have unique, nearly mythical abilities but some DMs only give magic spells a free pass but “mundane” abilities more scrutiny and required fictional buy-in.