Playtesting: IG's 'The Making of Heroes'


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Only: Would you mind sblocking your character in the RG thread, please?

Legildur has the right of it, I think, in that I was planning it being trade season (if there is a season). My initial thoughts to getting everything on the road was to have a missing caravan somewhere.

Ideas?
 


industrygothica said:
Legildur has the right of it, I think, in that I was planning it being trade season (if there is a season). My initial thoughts to getting everything on the road was to have a missing caravan somewhere.

Ideas?
I was just trying to think of why a dwarf would be there. Trade seemed the most likely reason. I'm not too good at the ideas stuff around plot hooks.

Maybe word came from a caravan on the way into Bjorah's Cliff that has been attacked and there is a call for a small group of volunteers to go out and meet it to help escort it in? More a show of force deterrent than anything else as the caravan fended off the attack. Then maybe meet a later survivor on the road that explains that the caravan has since been overrun by a second attack of orcs and looted. That would give the hook for the ranger to follow the tracks.
 


Most likely, if it's 'trade season' or the like, there could be a caravan that's scheduled to visit Bjorah's Cliff this week each year, say it's the first week of the month (summer or fall maybe?). It's been coming to town at that time every year for years and years, but now it's been a few days and they're not in town yet.

Last anyone heard (by the last courier or other horseman coming towards Bjorah's Cliff on other business, traveling faster than the goods-laden caravan), the caravan had left the last big town a few days ago (or weeks ago, as appropriate), on time as always. But hasn't been heard from since it set out from there.

And perhaps there's been talk lately of an orc tribe or bandit gang or whatever passing by a nearby village, causing some worry.

Irathias could be an old friend of Aramil, following him at the moment or seeing signs of trouble while exploring some of the nearby wilderness, then going to inform his friend, maybe. Hrm.
 

An armed party passing through the woods would attract attention from just about anyone in it. My elf included. He would have to wonder what brought a village up in arms. I would think a druid would be the same way, but for different reasons. Basically, if an armed group makes its way into the forest, a ranger or druid will eventually learn of it and investigate.
 

I don't think there's much in the way of civilization between Bjorah's Cliff and the edge of the forest, probably close to a week's trek. It'd be a small trail through the forest to Bjorah's Cliff, well known but not often traveled; most would likely prefer to travel the edge of the forest than hack their way through it, except during trading season. There are probably more Bjoran's heading out of town to trade than there are others coming in, though there'd still be a few visitors.

What if Aramil has made a habit of following caravans out of town to a certain point--a designated intersection connecting paths to the east and south--and camping there until he meets an incoming caravan to escort into the city? It'd be perhaps a day's more travel on the southern route where the orcs have set up camp, explaining why he wouldn't have noticed them.

If he'd kept this up for some time, there'd be plenty of time for an outgoing shipment to have been raided and not arrived at its destination, as Arkhandus has stated (only outgoing instead of incoming). I'd think they'd send a messenger of sorts to find why their shipment hasn't arrived. I don't think the orcs would bother with a lone rider blazing through the trail, and he'd likely pass unaware of them as well.
 


So I'm thinking I'd like to flesh out this tavern a bit, but can't think of a name to save my life. I even tried rolling randomly on the table from DMG II, but I didn't like any of those either.

I hadn't really thought about it before, but when Legildur mentioned it, I thought it might be nice to have a place the PCs would look forward to coming back to. I don't think a full-on inn is really necessary, being that Bjorah's Cliff probably doesn't get a lot of visitors, but somewhere with a strong fire in the hearth and an even stronger ale would be welcomed sight for the men coming in off the hunt.

What do you think would make a nice addition to the tavern, other than a memorable barkeep and server?
 
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