Artoomis
First Post
Diplomacy is not a combat skill, it is a social skill (I'm paraphrasing from above). A most enlightened statement.
First you have to get them to talk outside of combat. If you can do that in some reasonable manner, then you get the roll.
History and fantasy are both full of certain people who where incredibly good at avoiding a fight. This is part of what diplomacy is all about. It may not seem as heroic as fighting, but it is - every bit of it.
You should absolutely reward the player who puts a great deal of effort into getting his diplomacy skill as high as it can possibly be. On the other hand - its use is not automatic, as has been stated, you've got to get them to talk first. A campaign that has a character or two with very high diplomacy skills will be less combat-heavy than one wihout that advantage. This should not be a problem - each campaign will pick up some of its flavor based upon the special skills and feats of the players.
Have fun!!
First you have to get them to talk outside of combat. If you can do that in some reasonable manner, then you get the roll.
History and fantasy are both full of certain people who where incredibly good at avoiding a fight. This is part of what diplomacy is all about. It may not seem as heroic as fighting, but it is - every bit of it.
You should absolutely reward the player who puts a great deal of effort into getting his diplomacy skill as high as it can possibly be. On the other hand - its use is not automatic, as has been stated, you've got to get them to talk first. A campaign that has a character or two with very high diplomacy skills will be less combat-heavy than one wihout that advantage. This should not be a problem - each campaign will pick up some of its flavor based upon the special skills and feats of the players.
Have fun!!