And you don't see a problem with this?
"The fighter is trapped in a force bubble, the cleric is down, the other cleric was pushed off a ledge four rounds ago and won't be able to climb up for two more rounds. The bad guy is beating me in combat. My one chance is to push him off the ledge."
DM: I'm sorry, your character doesn't have a power that lets him move opponents.
"OK, let me see. The bad guy is using melee attack spells. I'll try to grab him, put him in a headlock, and keep him from speaking."
DM: You can grab him if you want, but that just immobilizes him. He can still do whatever he wants while he's immobilized. You didn't select Improved Grab, Sleeper Hold, or Larynx Crush in any of your last eight levels, so you can't do any of those things. Hey, you chose not to take the abilities; don't whine now that you see how they'd be useful.
"Fine. I'll use a move action to grab the tapestry and throw it on top of him then hold it over his head."
DM: You don't have the Cafellan cloak fighting power so you can't do that. Quit your whining and just use one of the 50 bazillion powers you have that do 1d6 or 2d6 plus ability modifier in damage.
There are a lot of abilities that should not be power based. Everyone should be able to do them. For my part, I want grappling rules not grab rules and a few special ability based powers that are only usable by the characters who specialize in them. If the game does not have rules that enable the hero to wrestle the mind-controlled knight to the ground and pin him rather than killing him, its rules are not sufficient to the task of running the games I want to run.
TwinBahamut said:
4E seems to be based on having a very limited set of things that anyone can do, with each thing being the seed of a whole set of powers. I imagine the "grab" mechanic will be the same. Sure, grabbing an enemy is simple and useless for a normal character, but for a character built to do it, it will allow him to use his "Crushing Bear Hug" power at will as a minor action, before using "Death Suplex" as a finishing move once per day. I think grappling mechanics like that would be much more easy to use and interesting than the complex and ultimately dull 3E system.