bekkilyn_rpg
First Post
d4 said:it's a failing of me as a player. i realize that. when i fear for my PCs life, i shut down my emotional attachment to it and i don't role-play well.
i see a lot of people saying they want combat to be deadly because that's more realistic. my point of view, however, is that i don't want the game to be realistic -- i want to simulate action movies or comic books or adventure novels, not reality. that's why i always do my best to avoid killing PCs.
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I feel almost exactly the same way, except I don't see it as a failing. It's simply a playstyle preference and isn't necessarily better or worse than the "perma-death at all costs or it's no fun" playstyle.
I receive no enjoyment whatsoever from perma-death games. I just don't. They are a complete and utter waste of time for me unless the *only* reason I am playing the game is purely to be social or to learn the rules until the "real" game starts. I enjoy making up characters who are more than just "Adventurer 1293" and who I can feel is part of a living, breathing world rather than someone who was just plopped there as an adult to kill monsters all day long.
Now I haven't actually had any lengthy experiences with "killer DM's" in the sense that there is no other choice for a player but to roll up a new character if the character dies and I'm ecstatically glad of it. I don't want to feel terrified and that I can't take any risks at all or feel punished if I dare go out and explore something in a game. It's no fun for me. What is meaningful to me in a game *is* the exploration (both of the world and of the other people in the world) and being part of a world and helping to create an interactive story. If my characters don't get a chance to do these things, then there's no point in putting any effort into those characters. There's better things to do with one's time where someone isn't going to stomp on you for having the audacity to enjoy something too much.