Kichwas
Half-breed
My Mutants and Masterminds game has a certain level of plot immunity built in by the system and nature of the stories.
My DnD game however is utterly heartless. I put this on my website as one of my "house rules":
Q: How will I run this game?
A: I plan to open my 3.5 rulebooks, read what's inside it, and apply it.
Q: Will you fudge to save us if we weren't being stupid.
A: No, even smart people die when they take risks, I plan to roll my die on the table with no screen and apply the results.
DnD is a game about challenges and overcoming them. More so than it is a game about stories. If you want stories play something else. You can get stories in DnD, but it's not the system focus and I no longer desire to change the system (through fudging or house rules) to make it so. To promote this, I even went out and bought a 54mm big red d20 -no hiding the results of that.
I also put this on that same page:
The site's listed in the signature.
My DnD game however is utterly heartless. I put this on my website as one of my "house rules":
Q: How will I run this game?
A: I plan to open my 3.5 rulebooks, read what's inside it, and apply it.
Q: Will you fudge to save us if we weren't being stupid.
A: No, even smart people die when they take risks, I plan to roll my die on the table with no screen and apply the results.
DnD is a game about challenges and overcoming them. More so than it is a game about stories. If you want stories play something else. You can get stories in DnD, but it's not the system focus and I no longer desire to change the system (through fudging or house rules) to make it so. To promote this, I even went out and bought a 54mm big red d20 -no hiding the results of that.

I also put this on that same page:
A game of challenges: A smart well played group can survive and thrive in the very hostile environment that is DnD. But characters will die or face notable setbacks - especially if they press too far.
Fair warning will come when you enter regions that contain threats beyond your scope. I won't pull a dragon's lair out if you pursue a band of fleeing orcs into it, but I'll leave notable clues to its presence -giving you the opportunity to pull out.
DnD is about challenges. It's about facing off against greater odds and somehow pulling through. Its about the risk and very hard won victories. It's not unusual to survive a major encounter with over 50% losses -because somebody did something foolish, or to survive in a very injured state because it was just that hard. This is not from a DM gunning for PCs, but from a DM playing the creatures as prepared and desiring to survive on their end just as much as the PCs do.
The site's listed in the signature.
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