arcady said:
One could also argue that those stormtrooper fights were anti-dramatic and should have been evaded somehow.
however, Star Wars isn't drama, it's action-adventure. IMO it doesn't matter if it's anti-dramatic, since that's not the purpose of the scene or the tone of the movie.
arcady said:
Everyone knew while watching that that none of the good guys would get so much as a scratch. It was merely a time filler, a transition scene. No tension. There's more excitement to be had from watching the pseudo-romance moments with Luke and Leia. Even as a 6 year old talking about the movie in the schoolyard the next day we were all over that and the death star moments with Vader -the scenes where you weren't sure how it would play out.
everyone gets something different out of every movie. that's cool. i've always loved the scene where Han scares off a bunch of stormtroopers by yelling and screaming and running down the corridor to make them think there's a lot of him. then he turns the corner and comes face-to-face with a whole wall of them.

scenes showing that kind of bravado always stayed with me more than the Vader or Luke/Leia scenes.
arcady said:
Compare it to a film like Full Metal Jacket - there's not a fight scene in that entire flick were you don't wonder if we're headed for a TPK. As such, the conflicts in it grab you a lot stronger, make you feel them much more, and leace you savoring the drama in between with that much more interest. It matters more. Even if the movie's genre as a whole is not my style.
see, in my GMing style, combat is not about creating drama and tension. it's an excuse to allow the PCs to show how badass they are. that's why my combats probably run a little bit different from yours. they serve a different purpose in my campaign.
you may think, "that just sounds like mastubatory self-gratification." well, it is in a way.
but that's what i'm looking for out of role-playing games. story's nice (i love a good story), dramatic tension is nice, but according to Robin Laws' player types, i'm a buttkicker. i like to play RPGs because they give me a chance to escape reality, to do things i can't do in real life. to be larger-than-life. to be a badass and look cool doing it. that's what i look for as a player, and its the type of environment i try to create as a GM.
i'm just very one-dimensional that way -- that's my GMing style for
all the games i run; whether it be Star Wars, M&M, or even D&D.