You are incorrect. This shows a fundamental misunderstanding of why Hasbro bought the brand. Companies like Hasbro purchase dominant games. Primarily they wanted magic when they purchased WotC.
Actually, it was Pokemon, at the time. D&D wasn't remotely on the radar.
It took a huge amount of revenue from D&D.
Pathfinder? Probably not. First of all, D&D wasn't a huge amount of revenue to begin with, the goal was to make it huge, and the absence of Pathfinder wouldn't have helped with that. Secondly, the virulent hyperbole of the edition war aside, there was every indication that folks bought (and even played) both D&D and Pathfinder, anyway.
I'm quite sure it's because you don't want to admit the economic failure that was 4E. It was a failure.
On the contrary, it was a very clear and dramatic failure, and informs the way 5e needed to be handled. The growth potential just isn't there for TTRPGs, trying to marry a TTRPG to on-line tools to create an income stream didn't work, and that's an important lesson, one that WotC learned, painfully. Cutting cost and shifting to a sustaining mode was the only thing that made sense.
So now you're talking about something else which is leveraging D&D's intellectual property in the CCG, novel, and other media market. That does not change the fact that the TTRPP was an economic failure. That Paizo took a huge chunk of their market share. It will not stop them from killing the TTRPG if it fails to take back market share. We're talking about the TTRPG, not the intellectual property in other areas.
That's what this forum is about, sure, but it's not what anyone at Hasbro particularly cares about. The TTRPG hobby, as a market, just isn't that big and has no growth prospects. It's hidebound, and attempts to re-invigorate it failed. So, WotC is openly looking for opportunities outside of it. It's only sensible.
Paizo hammered the TTRPG game division. 4E failed to maintain market share. TTRPG does not do video games as far as I know.
The story from an insider was that 4e was pitched as a way of gaining huge revenue relative to what TTRPGs had done in the past, mainly by selling a subscription service, and MMO-style revenue stream. WotC failed to get the on-line support out in the manner it was originally envisioned and it failed, dramatically.
As far as performance just within the TTRPG marketplace, there's very little hard data, but what there is showed D&D beating Pathfinder in every quarter but the one in which Essentials was released, and the ones in which no D&D product was released. Now that D&D is back on the market, a year has gone by and D&D remains solidly back in the #1 position.
All D&D has to do to beat Pathfinder is put a product on the shelves that doesn't completely baffle folks with it's pointlessness. And 5e has done that, and D&D is back to beating Pathfinder.
Paizo probably too anywhere from 30 to 50% of D&D's TTRPG market.
Since Pathfinder, even at launch, couldn't beat D&D, even over a year in, it was obviously a lot less than 50%.
TTRPG's are funded by TTRPGs. That's where their budget comes from. Businesses don't fund projects to lose money.
Which is why D&D has only 2 developers and such a slow release schedule. The revenue potential of TTRPGs doesn't warrant any greater investment in that. Especially when D&D can win what market there is just by showing up.
They're is definitely a battle by the business people. I guarantee as much as Mike Mearls and the designers are friends with some of Paizo's designers. The business people at Hasbro are not happy campers.
Last I heard, they were happy that M:tG was pulling down a lot of revenue (~100 mil, IIRC). And, yes that D&D was making the best sellers lists - even if the actual income from it was miniscule, it sounds nice to have winner, however low-stakes the race.
Why would you think a corporation would be pleased that another company using a game system you owned wholly at one point was able to build a dominant rival that took your market share? Or are you trying to argue that Paizo didn't take a large portion of WotC's D&D customer base?
Not too large a portion, no. But, really, it's the tiny size of the pie, rather than the relative size of the piece that makes it a minor consideration.
Once Hasbro purchased D&D, it became a not so small industry. Bean counters own D&D now. Corporations do not work like small companies owned by people that like the hobby. Corporations work with budgets. They watch revenue streams. They carefully watch market share. They monitor metrics like sales, revenue, and how much it costs per dollar of revenue and profit. Corporations are interested in control of intellectual property on all levels.
Nod. And what happened after Hasbro acquired WotC? 3.5 and rapid bloat to flog some more revenue out of the line. when that didn't work well enough, a big investment in 4e & DDI that failed to hit unprecedented revenue goals. Followed by much more modest attempts to merely stabilize the line: Essentials, Next, now a 5e with a very small staff and very slow pace of releases.
You're favorite game was bought by a megacorporation. Hasbro is worth 9.8 billion dollars.
And the 20-million-on-a-good-year TTRPG market doesn't even make it on the executive's dashboard. D&D is something they're keeping on the shelf in case an opportunity presents itself. 5e is that shelf-warmer. Honestly, I think it's doing quite well, in spite of the low level of investment.
Mearls and company may be agreeable to an OGL because as you said, they're game designers that like the hobby first and foremost. They are probably friends with many Paizo people. But the chances of Hasbro's legal team and corporate management signing off on an OGL are about 0% in my opinion
3.5 did do fairly well with the help of the OGL encouraging the production of 3pp complementary products. 5e could do with some 3pp adventures, for instance - or really, anything, since the pace of official material is so slow. The existing OGL has already been used to create carefully-unofficial 5e-compatible products. I expect either status-quo - no 5e-specific OGL, no C&Ding 5e-compatible 1.0 OGL products - or some sort of 5e OGL, or 5e GSL for use with the existing OGL, that encourages creating adventures, settings, and other complementary products.
You're right. No matter what happens, Hasbro is going to keep D&D's intellectual property to leverage into video games, novels, and movies if they can. Right now I see guys like Mearls and Crawford trying to rebuild D&D's brand to ensure it will be there for future generations. Because Hasbro bean counters don't care a great deal about the TTRPG.
Really, the existing OGL will let the hobby continue indefinitely, however small it dwindles, even if Hasbro retires the product line, entirely. So no worries on that account. I do hope D&D hangs on, though. It certainly doesn't take much to keep 3 core books in print and 2 developers employed....