Artoomis
First Post
Caliban said:
This is from the unreleased part of the SRD, and it contradicts the PHB, which describes Charge as a "special" standard action.
The PHB takes precedence over the SRD.
Actually, that section of the SRD has been released. See the quoted text below for the actual, released text, where the AoO entry was changed to "No."
And yes, it does contradict the PHB, sort of. The effect of a Charge being a "Special" standard action is virtually the same as making it a full-round action.
Why do I say that? Because to charge you MUST move at least 10' Once you moved at least 10', you used your movement + standard action, leaving with nothing else to do. Effectively the same as a full-round action. Especially since the Charge is a special standard action, so that you cannot assume that it follows the rules of standard actions at all.
From the released portion of the SRD:
Standard Action: A standard action allows a character to do something and move that character's indicated speed during a combat round. A character can move before or after performing the activity of the action.
Full-Round Action: A full-round action consumes all a character's effort during a round. The only movement a character can take during a full- round action is a 5-foot step before, during, or after the action. A character can also perform free actions. Some full-round actions do not allow a 5-foot step.
Charge [Full][AoO: No]
Description: The character must move before attacking, not after. The character must move at least 10 feet and may move up to double base speed. All movement must be in a straight line, with no backing up allowed. The charge stops as soon as the character threatens the target. A character can't run past the target and attack from another direction.
After moving, the character may make a single melee attack or a bull rush. The character gets a +2 bonus on the attack roll. The character also suffers a -2 penalty to AC for 1 round.
A lance deals double damage if employed by a mounted character in a charge.
A target can ready certain piercing weapons, setting them to receive charges by using the ready action against receiving a charge. A weapon of this type deals double damage if the readied attack is successful.
When you read through the Charge action, you see that it meets all of the defintion of a Full-Round Action, if you note that the movement is part of the Charge action.
It's a moot point, I think, there is a pretty clear defintion of charge and it includes moving up to double your meovement and making an attack, no 90' move allowed as some would like.
I summary, you can think of it two ways:
1. Charge is a special standard action. In addition to the attack (with appropriate modifiers), the move you make with it must be at least 10' and can be up to double you move. In other words, the move is not really part of the charge action, the move is seperate from the standard action "charge, but has special rules to the move because you are charging.
It's "special" because the move you make with the standard action "charge" is not optional and has "special" rules for the move.
2. Charge is a FRA. The move you make is part of the charge. (A much neater way of think about it, really. )