• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Point buy or Dice?

After reading through this thread I'm thinking of having a bunch of pre-gen sets, but rolling randomly on them. I like introducing randomness rather than point-buy or array, but I'm looking at the characters for the current campaign and they all have legendary attributes already.
 

log in or register to remove this ad

After reading through this thread I'm thinking of having a bunch of pre-gen sets, but rolling randomly on them. I like introducing randomness rather than point-buy or array, but I'm looking at the characters for the current campaign and they all have legendary attributes already.

That is my plan for the next time I start a campaign, make a list of arrays using the 27 point buy rule. 16 of them and then put them on a 3-18(3d6) chart, if you want randomness roll on the chart and if you want you can just pick.
 

I prefer to let players make the characters they want to play. While we don't see it much anymore because there are no attribute requirements for starting classes anymore, I recall several instances where a player would want to make a certain character because they thought that a class seemed cool, and then the player rolled poorly enough to not meet the attribute requirement. That was always a bummer, and it still informs my impression of rolling for stats.

I understand that people enjoy rolled stats, but I've always found that the most interesting aspects of characters came from their goals, motivations, habits, and personalities instead of from adjusting a character concept to fit rolled stats.

These days I've settled on letting players roll their stats, then choosing whether to use those rolls or the point-buy rules. Over the years I've found that high stats (as far as can be rolled at character creation, at any rate) are less potentially disruptive than low stats are (a poor Con roll can easily lead to PC death by the most random things during the first couple of levels, and stopping to make a replacement character or having a player sit out while she makes a replacement character is kind of a drag).
 

So what system do you guys prefer and why? Is there a difference for you if you are DMing or Playing?

Roll dice when I'm a player, because I like the chance of being surprised, and I like some randomness to drive my character design choices.

Whatever the players want when I'm the DM, but prefer fixed array (or a few equivalent ones), because I hate hearing complaints on permanent dice rolls.
 

My general opinion on the points/dice quandary is that it depends on how gamist the group is. By that, I mean how much the game is designed to test the players, rather than the characters, and I mean that in a very broad sense. The main reason is that I want to see both edges of the sword sharp; if you've got the potential for rolling all 18s, you shouldn't expect to be shielded (much) from getting all 3s. If it's just a matter of wanting to be better than what's possible with point buy, the group should discuss handing out more points (per 3E). Having a below average character can be fun, but significantly increases the odds of getting dead, which really messes up a narrative, thus should be reserved for groups that look at it as more of a strategy game than cooperative story telling (caveats apply).

While I'm willing to play at a gamist table, my group tends to be more of a casual approach to a heroic tale, with enough dice to add some spice (which is my preference, too). A point here or there isn't a big deal, but too much swing between PCs tends to remove the heroic aspect from some of them -- even when it's average vs. above average. When we picked up 5E, I left it up to the players; two used points and two rolled. Of those that rolled, the other had (after racial mods) an 18, two 16s, and nothing under 10. It quickly became his show, with the other PCs as supporting cast, not because he was a better player, but because he didn't have much need to rely on anyone else, other than as meat shields. Since we were explicitly in a test mode, we eventually had him level off the character to a point buy and things went to even footing.

Like I said, it's a style thing. Neither way is "wrong", but each facilitates different play experiences. If I was going through Tomb of Horrors or Rappan Athuk, I'd absolutely be up for random scores and ability score minimums for various classes/races. Good times. Doing Dragonlance, Ravenloft (I6), or even Age Of Worms, not so much.
 

Into the Woods

Remove ads

Top