Abraxas
Explorer
I've used this version of point buy: Set a bonus total, three odd, three even - It worked OK.posted by maddman75
I find the default one too complicated. AFAIAC if you have to look it up on a table its too complicated. So I have my players select their stats so that the total modifiers equal +8, with three even and three odd. Works rather well.
I prefer rolling for stats. Primarily because unless you allow an enormous amount of points (for the standard costs) the players end up with some low stats that really muck up basic character concepts. I just don't like the "high stat here at the cost of a below average stat some where else" system. Of course this carries over into another issue - that of too few skill points for most PCs.
A modified rolling method that I've used is 4d6 drop the lowest 7 times.
Look at everyones scores.
Everyone replaces their highest score with the highest of the high scores rolled by the group (so if one person rolls an 18 and no one else does they get to replace their highest score with an 18).
Everyone replaces their lowest score with the highest of the lowest scores rolled by the group (so if one person rolls no lower than 13 everyone else gets to replace their lowest score with a 13).
This worked well for us.
As for the lucky high roller messing up CR's and making encounters difficult, I've never had the problem of challenging the high roller using creatures right out of the book while at the same time not making things to difficult for the average rollers. Its just our gaming style.