Jürgen Hubert
First Post
Alignment has always been one of the more bothersome ideas of d20. If it is possible to pidgeonhole everyone into categories of "Good" and "Evil" with the aid of a simple spell, then how do you avoid some rather extreme effects on human society? Why not simply lock up or exile anyone who registers as "Evil"?
Well, maybe I haven't found the answer to end all answers for this problem, but I do think I've hit on a workable solution for Urbis, my homebrew setting:
"A Note on Alignment
While alignments continue to exist in Urbis for the purposes of game mechanics, they are rarely referred to as such by people in the setting, especially among the educated classes of society. The reason for this is simple: Many of the wealthy and powerful of Rothea got that way by being absolutely ruthless in the pursuit in their goals - those who weren't ruthless quickly fell by the wayside. As a result, few members of the ruling classes are of good alignment, and all too many are outright evil. But few people like to be called evil, even if true, and fewer still actually think themselves as such. As a result, if a cleric calls a member of a city's ruling council evil, he will at the very least be sued for slander, even if he used a Detect Evil spell to verify this fact first. Likewise, followers of evil deities will rarely refer to their deities as evil, or even think of them as such - and they will often take steps to stop any claims to the contrary.
All this means that while terms like Good, Evil, Law and Chaos will still be used in these texts, they will in general only refer to the game mechanics. The people who live in Urbis will use any number of metaphors to refer to these concepts. Some examples:
Good: Community-minded, selfless.
Evil: Pragmatic, survival-oriented, competitive.
Lawful: Community-minded, just, orderly.
Chaotic: Free-spirited, anarchic, disruptive."
Your thoughts?
Well, maybe I haven't found the answer to end all answers for this problem, but I do think I've hit on a workable solution for Urbis, my homebrew setting:
"A Note on Alignment
While alignments continue to exist in Urbis for the purposes of game mechanics, they are rarely referred to as such by people in the setting, especially among the educated classes of society. The reason for this is simple: Many of the wealthy and powerful of Rothea got that way by being absolutely ruthless in the pursuit in their goals - those who weren't ruthless quickly fell by the wayside. As a result, few members of the ruling classes are of good alignment, and all too many are outright evil. But few people like to be called evil, even if true, and fewer still actually think themselves as such. As a result, if a cleric calls a member of a city's ruling council evil, he will at the very least be sued for slander, even if he used a Detect Evil spell to verify this fact first. Likewise, followers of evil deities will rarely refer to their deities as evil, or even think of them as such - and they will often take steps to stop any claims to the contrary.
All this means that while terms like Good, Evil, Law and Chaos will still be used in these texts, they will in general only refer to the game mechanics. The people who live in Urbis will use any number of metaphors to refer to these concepts. Some examples:
Good: Community-minded, selfless.
Evil: Pragmatic, survival-oriented, competitive.
Lawful: Community-minded, just, orderly.
Chaotic: Free-spirited, anarchic, disruptive."
Your thoughts?