Dark Jezter
First Post
Wombat said:Okay, my opinion on this topic is getting fairly well known on a variety of boards, but let me see if I can articulate it in terms of the original post.
Alignment, as written in the PHB, is still pretty darn ridiculous. Every character chooses and alignment; almost all monsters and NPCs have alignments attached to them. The problem is that alignment here is two entirely different things. In the case of monsters it is an Immutable Truth -- monsters are EVIL or GOOD (or whathaveyou) and will never vary from this. The same is true for most NPCs as they are played -- the alignment shapes the actions. With PCs, OTOH, alignment is something that provides broad outlines of actions you wish to adhere to; over time you may change your alignment based on your actions, thus the actions supposedly dictate the alignment.
That's only true in certain cases. Demons and devils, for instance, are always evil, because if they ceased to be evil, then they wouldn't be demons or devils.
Other creatures, like orcs, are usually chaotic evil because orc society on a whole tends to be chaotic evil. However, it would be possible for an orc to be any alignment, even lawful good. Elves are usually chaotic good, but there's a female elf Zhentarim wizard in the Forgotten Realms who is lawful evil.
Only for certain creatures are alignments set in stone.
Example: one player in a 3.0 version of my game wrote on his character sheet "Lawful Good" for alignment. All his actions during the course of the campaign would have labelled him as Chaotic Neutral. Why did he choose LG to begin with? "I thought that's what we needed for the party." So why act differently? "Because that's who I am." So game mechanics versus personal tastes. In any event he played a Wizard, so it made little difference, but with a Paladin, technically, it would have lost him all of his powers.
If a player isn't keeping true to their alignment, then it's the job of the DM to change their alignment accordingly. I know that if I claimed my character was LG and I consistantly acted in a CN manner, my DM would make sure to tell me that my alignment has shifted.
Alignment is the last truly silly leftover from the original D&D. It serves no real purpose, other than to artificially constrain Paladins and Monks. Beyond that, I see no real purpose to it other than to allow those using magic to quickly determine who the good guy/bad guy is, and even that is problematic. Actions and intentions are much more important to character development than a label.
In D&D, good, evil, law, and chaos are more than philosophical concepts; they're the forces that drive the universe. If you're evil, you take extra damage from things like Holy weapons and are affected by spells like forbiddence. If you're an good cleric, then you can't use evil spells like unholy blight and the like.
So take the Urbis definitions. Or do as others have done and drop alignment altogether. If, after you drop alignment, someone uses Harm instead of Heal, people will know the character is evil without having to resort to artificial labels.
There is nothing that prevents good-aligned clerics from using Harm. In fact, I once was in a party with a Lawful Good cleric who used it all the time.