Jürgen Hubert
First Post
Dragonblade said:You should completely remove such spells from the game or change the way they work, if this reality doesn't suit you. And it would be the logical reality of a campaign where Detect Evil spells exist and where good and evil really are forces that drive the cosmos.
Well, in Urbis, Good and Evil exist, but they don't drive the Cosmos.
Short summary of the cosmology of Urbis (you can read the full writeup here ): There are ten "cardinal points" that embody some of the fundamental concepts of metaphysics. These are Earth, Fire, Water, Air, Good, Evil, Law, Chaos, Death (or negative energy) and Life (or positive energy). These aren't conscious, thinking entities with some sort of "agenda", and they aren't any planes that can be actually visited (as far as anyone knows) - they just exist. Think of them as black holes - you know they are there, and you can feel their pull, but any visit to them would be an one-way trip.
Much, if not most of the supernatural powers on Urbis derive from the interaction between these cardinal points. And each living soul "resonates" with one or more of these cardinal points in some degree. So if you commit evil deeds or think evil thoughts, you will resonate with the cardinal point of Evil - and that's what "Detect Evil" detects.
Naturally, plenty of scholars, wizards, alchemists and so on constantly argue about the "true nature" of the cardinal points, but there's nobody out there who can tell them and who could be considered a trustworthy source. Certainly not the gods - they are entities that sprang up throughout the ages through intense emotions or massive magical rituals, and they weren't present when the cardinal points formed (though some, of course, claim otherwise). And just like scientists in our world, these people haven't found the Grand Unified Theory of Everyone, but they keep looking.
If any of this seems to contradict the D&D rules, please tell me why you think so - I'm definietly interested in your opinion.