For the record, for this thread, the 15 minute adventuring day is defined as having the party blow their daily resources in a few encounters, and then retreat to rest for the night, to come back the next day at full bear and repeat the process, so that the party is almost never at less than full resources when they have to have an encounter.
CleverNickName said:The "15-minute workday" was not observed at any of them (although two of them ended in TPKs.)
I know my groups haven't encountered that, but I've been very explicit about the "If you let them escape, they will get reinforcements, and this will snowball and maybe decimate you," nature of the adventure, basically just telling them that (they're playing trained adventurers, after all!).
1. Random Encs:
2. Players roll the Random Encounters!:
3. Cumulative Random Encounters:
4. Other NPCs and plots may still go on.
5. Enemies encountered act:
Man, those orcs pump out a lot of damage when they charge in...
But sweet, it seems like we're getting some reports from the minority that seems to be having 'em!
I'm seeing a common thread of "One big grindy explosion of monsters sucked down ALL of our healing/HP's!" Does that seem accurate?
Well, it wasn't a huge explosion and it didn't eat all the healing / HPs or dailies. It wasn't like the party pulled the whole dungeon or zone down on their heads at once either. About 40% of party resources disappeared in less than 8 rounds of combat. 8 rounds * 6 seconds per round = 48 seconds.
They then thought to themselves, "Hey, another one of those and we might die," and noted that they had no pressing need to get themselves killed, so they decided they wanted to take an extended rest.
Most of the people in my group like to win at games. Maybe one or two are super-paranoid because they played a lot of NetHack. Regardless, as gamers they are not the sort of people to have their party die because they took an unnecessary risk for 0 reward.
That flaw (unnecessary risk for no reward) is a default characteristic of the game system that the DM has to paper over or lump it.
One of the TPKs occurred shortly after the party encountered the ogre (a failed ambush, mostly the result of bad dice rolls.) I think it was only the third or fourth combat encounter of the session...we had been gaming for a little more than two hours.How long did it take before the TPK? If it was only a few encounters I'd call it a 15 minute day.
I don't think I would call it no reward. My players are definitely feeling the reward from adventuring in the Caves of Chaos. They're gotten two magic weapons already and some other valuables after two game days of adventuring and tangling with orcs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.