3.0
Bards - Least favorite, because of their uselesness. The only unique abilities they get are Bardic Lore and their silly music, in every other area they'll be trumped by a well designed rogue/wizard. The fact that their only dump stat is WIS doesn't make them more playable in most campaigns either.
Rangers - Probably most boring. Don't care for the front-loading, don't care for the flavor.
Monks - Like someone already said, get them the hell out of my D&D and into OA. That, and a class that needs good STR, DEX, CON and WIS is unplayable when you have characters in the 25 point range.
Sorcerers - Shafted compared to Wizards, the ultimate reason to take PrC levels...
3.5
Not enough information, really, but...
I still don't like the Ranger (Ooh, they took the most common Ranger house rule out there and incorporated it into the new edition. I'm so impressed, in three years they came up with something people were doing three weeks after the game was out.)
And the Monk, of course, for the same reasons as above.
Bards - Least favorite, because of their uselesness. The only unique abilities they get are Bardic Lore and their silly music, in every other area they'll be trumped by a well designed rogue/wizard. The fact that their only dump stat is WIS doesn't make them more playable in most campaigns either.
Rangers - Probably most boring. Don't care for the front-loading, don't care for the flavor.
Monks - Like someone already said, get them the hell out of my D&D and into OA. That, and a class that needs good STR, DEX, CON and WIS is unplayable when you have characters in the 25 point range.
Sorcerers - Shafted compared to Wizards, the ultimate reason to take PrC levels...
3.5
Not enough information, really, but...
I still don't like the Ranger (Ooh, they took the most common Ranger house rule out there and incorporated it into the new edition. I'm so impressed, in three years they came up with something people were doing three weeks after the game was out.)
And the Monk, of course, for the same reasons as above.