Rounser started with some suggestions. Here's what I'd like to see:
DUNGEON (best magazine for your buck if you're a DM)
-Continue with the Critical Threats and make more non-monster NPC's for DM's to use as opponents. Highlevel spellcasters and other characters are a big burden on a DM who is design-time-crunched (aren't we all?)
-Do some more things along the lines of what the "Book of Challenges" started allowing them to either be in a scenario or 'generic.'
- Scenarios: A reason why Demihumans are in a scenario, instead of 'let's just throw in some DH's because they're cute..or because the author can't think of a decent background/personality for the character
-Be THE breakthrough publication on design of scenarios for d20 (maybe don't always stick to the 'standard DUNGEON/RPGA format.' (This is just an idea, if it doesn't work, don't hate me..if you don't already.)
-I don't agree with some of Rounser's eval's, but I do agree that the 'Comic's just don't do it for me and may be an area where you guys could save some $$$ and put it elsewhere.
-The COVER ART continues to astound me. You guys always do a good job. If you can, get some more art from Daniel Horne. I love his stuff.
-Adventure path: yes, this is a good idea. Series adventures are cool and memorable locations or NPC's (not always generic) are a good way to put those adventures out. I think DM's feel relief when they have a couple of adventures lined-up, knowing that it's less work for them.
Dungeon has a purpose. It's to help the majority of DM's out there who play in standard D&D worlds. Focus 95% of your energies towards that, and it will continue to be great.
POLY
-Do variant D&D campaigns instead of variant d20 campaigns. I think that the ones presented so far were well put together, but not subject-specific enough (D&D) to the vast majority of players out there (D&D)
-If you do more variant d20 campaigns focus on the most popular settings with ideas on converting to other settings. E.g. if you do D&D with a section on converting to MERP, KALAMAR, or something like that.
-Do an article on how to convert some of these adventures to popular computer games, such as "NWN," "SW Galaxies" or what are the other ones?
Jay Hafner
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