Iry
Legend
There are people who have come to the same conclusion as you and been very happy with the outcome, just as there are people who came to the same conclusion but discovered they were having considerably less fun, and several other stops along the spectrum. Encouraging people to consider these things is great, and a big part of why I think having these discussions are important for the hobby. But these evolutions as a gamer are part of a diaspora of thought, not a linear conclusion.I used to hold those preferences though and, after some considerable thought on them, I decided the problem was that I was allowing my fun to be threatened by how other people made decisions regardless of the reasonableness of the decision in context. I can't control how other people make decisions and, frankly, I shouldn't want to. Upon that realization, I stepped away from that way of playing right then and there. After all, if the toad jumping under the bard's boot and being squished makes sense in context, then why should I care that the player did that to gain an advantage? It's a cool outcome and I should be happy that it happened. I should not let why that person did that spoil my fun. At least, that's the conclusion I drew some years ago.
Now we're getting overly vague and philosophical.
