Poor DM choice

FSAtkinson

First Post
We just had a TPK and our old DM was tired of trying to plan a game while dealing with a hectic life. Everyone agreed to a new DM. The new DM tried to make things easy for himself by stating that we could only use the three core rulebooks for a new 10th level campaign. He then left for work, leaving the rest of us twiddling our thumbs. We then decided to roll up our characters. So far so good. Soon we become frustrated at not being able to use books such as the Magic Item Compendium, or the complete Warrior. It was at that point we decided to take out our frustration on the DM. So we created some.... interesting characters. In descending normality we had a
Dwarf Cleric
Gnome Illusionist
Lizardfolk Barbarian
Halfling Ghost Rogue
Half Gold Dragon Centaur Barbarian

Our plan is to ignore the Campaign for a few sessions, and use our ghost as a theif, to raid the stores, or to overshadow people.

We alsomade some fun toys. Our illusionist bought a staff of *unlimited* fireballs. While the Cleric bought a staff of unlimited Cure Mderate Wounds.

This is gonna be fun.
 

log in or register to remove this ad



The "universal wand" concept from MIC is based on the Craft Wondrous rules. You just make a Wondrous item that can cast that spell x number of times a day. And "x" becomes infinite if you pay for 5 or more. (You also get eggroll! :) )

You can craft some seriously broken items, if the DM doesn't happen to be there to say no. Just don't expect to keep them.
 

How we did it

We used the item creation section p.284-8 DMG
1. Create a Staff.
2. Under Estimating magic item cost it says an item with 50 charges costs half the unlimited use cost.
3. We used that in reverse, saying it costs double to create a unlimited use staff.

I know that it probobaly isnt kosher but that was our train of thought.

We used table 7-33, p. 285 if you are interested.
 

We just had a TPK and our old DM was tired of trying to plan a game while dealing with a hectic life. Everyone agreed to a new DM. The new DM tried to make things easy for himself by stating that we could only use the three core rulebooks for a new 10th level campaign. He then left for work, leaving the rest of us twiddling our thumbs. We then decided to roll up our characters. So far so good. Soon we become frustrated at not being able to use books such as the Magic Item Compendium, or the complete Warrior. It was at that point we decided to take out our frustration on the DM. So we created some.... interesting characters. In descending normality we had a
Dwarf Cleric
Gnome Illusionist
Lizardfolk Barbarian
Halfling Ghost Rogue
Half Gold Dragon Centaur Barbarian

Our plan is to ignore the Campaign for a few sessions, and use our ghost as a theif, to raid the stores, or to overshadow people.

We alsomade some fun toys. Our illusionist bought a staff of *unlimited* fireballs. While the Cleric bought a staff of unlimited Cure Mderate Wounds.

This is gonna be fun.



This looks like it's shaping to be a RFED campaign. Why bother?
 



Personally, punishing a new DM who is only trying to understand how to play won't benefit any of you.

If the DM becomes frustrated he will either quit (once again your DMless, good job) or he will 'cheat' to deal with you guys doing so unless he is a very experienced DM than what is claimed to be.

Besides, creating the characters and gear and having the DM allow such are two different things. (I've had to scrap many a good build and gear because of restrictions.)
 

We already know from experience that Jake likes to run an unbalanced campaign. None of us would have been so ready to do this if Jake were fair, or if he was a new DM. As to whether well be allowed to keep our stuff, we all have a back-up ready ( though the DM doesnt know this.
 

Pets & Sidekicks

Remove ads

Top