I didn't like magic missile before, I don't like it now, so not much has changed as far as I'm concerned. What I would have preferred to see is the old magic missile become a class feature for the wizard, so every wizard got it, and it didn't count toward at-will powers.
I don't understand the concept of a character without a basic attack. All characters should have a free basic attack of some sort that uses their primary stat. It makes no sense to me that when the warlord says "hey you wizard, blast that guy," the wizard without magic missile has to say, "sorry boss, no can do." Same with a cleric, a bard, an invoker, etc. A charisma paladin trained in how to use his weapon, can't hit the broad side of a barn with a basic attack if he doesn't have a specific at-will power or feat. An avenger, swordmage, or battlemind has to have a feat. While they are supposedly trained on how to use a weapon, they can't exactly prove it when they are forced to use strength as an attack stat.
To get back on topic, magic missile becoming a class feature I think would have been received with more open arms, than the change to auto-hit.
I don't understand the concept of a character without a basic attack. All characters should have a free basic attack of some sort that uses their primary stat. It makes no sense to me that when the warlord says "hey you wizard, blast that guy," the wizard without magic missile has to say, "sorry boss, no can do." Same with a cleric, a bard, an invoker, etc. A charisma paladin trained in how to use his weapon, can't hit the broad side of a barn with a basic attack if he doesn't have a specific at-will power or feat. An avenger, swordmage, or battlemind has to have a feat. While they are supposedly trained on how to use a weapon, they can't exactly prove it when they are forced to use strength as an attack stat.
To get back on topic, magic missile becoming a class feature I think would have been received with more open arms, than the change to auto-hit.